Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Merge pull request #7364 from ↵ | Rémi Verschelde | |
guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play | |||
2017-01-02 | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | |
Bucket fill preview | |||
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | |
Able to change visibility when ancestor node is hidden | |||
2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-31 | Added option to toggle bucket fill preview | Marc Gilleron | |
2016-12-31 | Added bucket fill preview | Marc Gilleron | |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | |
2016-12-24 | Add new option to always open output on play | Guilherme Felipe | |
2016-12-24 | Fix visibility of bottom panel when start playing | Guilherme Felipe | |
2016-12-23 | Merge pull request #7347 from bebae/master | Rémi Verschelde | |
Allows to start the scene with custom arguments within the editor | |||
2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | |
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||
2016-12-21 | Allows to start the scene with custom arguments within the editor | bebae | |
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args | |||
2016-12-08 | Merge pull request #7233 from Hinsbart/fix_dnd_crash | Rémi Verschelde | |
Fix crash on project importing by dragging a folder. | |||
2016-12-08 | Merge pull request #7229 from volzhs/show-selected-node | Rémi Verschelde | |
Show selected node in Scene dock when parent node is folded | |||
2016-12-03 | TextureRegionEditor: Fix mouse wheel scroll speed. | Andreas Haas | |
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236 | |||
2016-12-02 | Fix crash on project importing by dragging a folder. | Andreas Haas | |
Fixes #7226 | |||
2016-12-02 | Merge pull request #7191 from volzhs/check-android-release | Rémi Verschelde | |
Check keystore field when export Android release apk | |||
2016-12-02 | Show selected node in Scene dock when parent node is folded | volzhs | |
Fix #7228 | |||
2016-11-29 | Check keystore field when export Android release apk | volzhs | |
2016-11-27 | Fix snap mode selector sticking in texture region module | Dmitry Kram | |
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode. | |||
2016-11-25 | Set minimum version to 10.9 building OSX | BastiaanOlij | |
2016-11-15 | i18n: Sync template and translations with current code | Rémi Verschelde | |
2016-11-15 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Adds initial translations for Hungarian and Pirate (yaaaar!) | |||
2016-11-15 | Merge pull request #7115 from sketchyfun/path3D_handle_snap | Rémi Verschelde | |
Added snapping to 3D path handles | |||
2016-11-14 | Added snapping to 3D path handles to bring it in line with its 2D counterpart | Ben Hickling | |
2016-11-14 | Check entered and trimmed path when create, import, install project | volzhs | |
2016-11-14 | Merge pull request #7111 from volzhs/crash-import-scene | Rémi Verschelde | |
Fix crash when select target path on import 3d scene window | |||
2016-11-14 | Fix crash when select target path on import 3d scene window | volzhs | |
2016-11-12 | Prevent to select children if selection lock or instanced scene | volzhs | |
Fix #7086 | |||
2016-11-11 | Merge pull request #6998 from volzhs/fix-editor-settings | Rémi Verschelde | |
Fix resetting to default value in EditorSettings | |||
2016-11-11 | Merge pull request #7082 from volzhs/attach-script | Rémi Verschelde | |
Can create or load script on Attach script dialog | |||
2016-11-11 | Merge pull request #7078 from pkowal1982/export_button | Rémi Verschelde | |
Export immediately if only one device present | |||
2016-11-11 | Can create or load script on Attach script dialog | volzhs | |
2016-11-09 | Merge pull request #7052 from Paulb23/text_edit_color_uniformation | Rémi Verschelde | |
Made background and symbol color follow the color API | |||
2016-11-09 | Merge pull request #7027 from Keetz/master | Rémi Verschelde | |
Fix scene tree drag & drop places node as child (#6912) | |||
2016-11-09 | Merge pull request #7068 from volzhs/fix-project-name | Rémi Verschelde | |
Set project name as directory name instead of '.' | |||
2016-11-08 | Export immediately if only one device present | Pawel Kowal | |
2016-11-08 | Set project name as directory name instead of '.' | volzhs | |
2016-11-08 | Select newly created or imported project automatically | volzhs | |
2016-11-06 | Made background and symbol color follow the color API | Paulb23 | |
2016-11-06 | Merge pull request #7035 from volzhs/undo-redo-duplicate | Rémi Verschelde | |
Prevent to make UndoRedo for duplicate if no selected node | |||
2016-11-06 | Merge pull request #7026 from SaracenOne/value_track_flag_fix | Rémi Verschelde | |
Fixed flag for importing animation and skipping value tracks. | |||
2016-11-06 | Merge pull request #7019 from vnen/rename-winrt-uwp | Rémi Verschelde | |
Rename WinRT platform to UWP | |||
2016-11-06 | Merge pull request #7009 from volzhs/fix-double-click | Rémi Verschelde | |
Fix to focus or rename node by double click | |||
2016-11-05 | Fix #7016, add script create icon | Pawel Kowal | |
2016-11-05 | Prevent to make UndoRedo for duplicate if no selected node | volzhs | |
2016-11-03 | Rename remaining WinRT references to UWP | George Marques | |
2016-11-03 | Fix scene tree drag & drop places node as child (#6912) | Keetz | |