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2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-10-31Add option 'wasm' to compile to WebAssembly in web exporteska
WebAssembly is still experimental, so disabled by default. The HTML shell file now uses $GODOT_BASE, a placeholder for the base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
2016-10-31Fix memory leak with drag & drop on 2D viewportvolzhs
2016-10-31Fix p_index out of size error when closing scriptvolzhs
2016-10-31Fix 2 search menus are shownvolzhs
2016-10-30Fix bug with saving last select language and remove warningvolzhs
2016-10-30Merge pull request #6962 from henriquelalves/external_editor_focus_bugRémi Verschelde
Won't change editor tabs when using External Editor.
2016-10-30Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30Merge pull request #6920 from volzhs/dragndrop-2dRémi Verschelde
Improve drag and drop on 2D viewport
2016-10-30Merge pull request #6874 from mateka/issue-6839Rémi Verschelde
Option to load script for node (#6839)
2016-10-30Merge pull request #6614 from TheKK/issue5989Rémi Verschelde
Make FileDialog directory selection less misleading
2016-10-29Won't change editor tabs when using External Editor.Henrique L. Alves
Fixes issue #3046.
2016-10-27Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas
Allows to attach scripts by dragging them onto the target Node.
2016-10-26Improve drag and drop on 2D viewportvolzhs
2016-10-23Remove dead code in FileSystemDockvolzhs
2016-10-22Prevent unwanted script editor input on game crashHenrique Lacreta Alves
Fixes #6530.
2016-10-22Merge pull request #6710 from lordadamson/masterRémi Verschelde
fix #6031 when creating a script the default language will be what yo…
2016-10-20fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran
time
2016-10-19Option to load script for node (#6839)Mateusz Adamczyk
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17Merge pull request #6796 from mateka/issue-3486Rémi Verschelde
Possibility to write node path by hand in exported NodePath variable (#3486)
2016-10-17Merge pull request #6825 from volzhs/import-3d-scene-nameRémi Verschelde
Add option for root node name on Import 3D scene window
2016-10-15Add option for root node name on Import 3D scene windowvolzhs
2016-10-14Merge pull request #6793 from volzhs/save-branchRémi Verschelde
Replace a node with saved branch scene instance
2016-10-14Merge pull request #6780 from RandomShaper/space-padded-line-numbersRémi Verschelde
Allow turning off zero-padding for line numbers
2016-10-13Merge pull request #6814 from Hinsbart/animplayerGeorge Marques
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13Merge pull request #6782 from pkowal1982/load_iconRémi Verschelde
New load icon, removed unused open icon
2016-10-13Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213
2016-10-13Allow turing off zero-padding for line numbersPedro J. Estébanez
2016-10-11Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk
2016-10-11Replace a node with saved branch scene instancevolzhs
2016-10-11Refresh TextureRegionEditor when region has been changed externally.Andreas Haas
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
2016-10-11Merge pull request #6776 from RandomShaper/int_property_stepRémi Verschelde
Allow step for integer properties
2016-10-11Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde
Make text column numbers one-based
2016-10-11Merge pull request #6762 from RandomShaper/improve-text-editorRémi Verschelde
Line length guideline setting plus some tidy-up
2016-10-11New load icon, removed unused open iconPawel Kowal
2016-10-10Allow step for integer propertiesPedro J. Estébanez
Small readability improvement
2016-10-10Make text column numbers one-basedPedro J. Estébanez
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
2016-10-10Refactor duplicated codePedro J. Estébanez
2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-10-09i18n: Sync template and translations with current codeRémi Verschelde
2016-10-09i18n: Fix string that broke msgmergeRémi Verschelde
2016-10-09i18n: Sync translations with WeblateRémi Verschelde
Adds template for Icelandic translation.
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
Make node serial naming per-project and universal
2016-10-09Merge pull request #6722 from Hinsbart/projman_focusRémi Verschelde
Project manager: grab focus on ok button after path selection.
2016-10-09Merge pull request #6711 from Faless/add_go_to_origin_shortcutRémi Verschelde
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09Merge pull request #6703 from razvanc-r/fix_node_pathRémi Verschelde
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09Merge pull request #6701 from Hinsbart/connect_noscriptRémi Verschelde
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.