Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. | |||
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | |
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line. | |||
2016-10-31 | Add option 'wasm' to compile to WebAssembly in web export | eska | |
WebAssembly is still experimental, so disabled by default. The HTML shell file now uses $GODOT_BASE, a placeholder for the base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS. | |||
2016-10-31 | Fix memory leak with drag & drop on 2D viewport | volzhs | |
2016-10-31 | Fix p_index out of size error when closing script | volzhs | |
2016-10-31 | Fix 2 search menus are shown | volzhs | |
2016-10-30 | Fix bug with saving last select language and remove warning | volzhs | |
2016-10-30 | Merge pull request #6962 from henriquelalves/external_editor_focus_bug | Rémi Verschelde | |
Won't change editor tabs when using External Editor. | |||
2016-10-30 | Merge pull request #6945 from Hinsbart/script_dnd | Rémi Verschelde | |
Ability to drag script files from Filesystem dock to SceneTree dock. | |||
2016-10-30 | Merge pull request #6920 from volzhs/dragndrop-2d | Rémi Verschelde | |
Improve drag and drop on 2D viewport | |||
2016-10-30 | Merge pull request #6874 from mateka/issue-6839 | Rémi Verschelde | |
Option to load script for node (#6839) | |||
2016-10-30 | Merge pull request #6614 from TheKK/issue5989 | Rémi Verschelde | |
Make FileDialog directory selection less misleading | |||
2016-10-29 | Won't change editor tabs when using External Editor. | Henrique L. Alves | |
Fixes issue #3046. | |||
2016-10-27 | Ability to drag script files from Filesystem dock to SceneTree dock. | Andreas Haas | |
Allows to attach scripts by dragging them onto the target Node. | |||
2016-10-26 | Improve drag and drop on 2D viewport | volzhs | |
2016-10-23 | Remove dead code in FileSystemDock | volzhs | |
2016-10-22 | Prevent unwanted script editor input on game crash | Henrique Lacreta Alves | |
Fixes #6530. | |||
2016-10-22 | Merge pull request #6710 from lordadamson/master | Rémi Verschelde | |
fix #6031 when creating a script the default language will be what yo… | |||
2016-10-20 | fix #6031 when creating a script the language will be what you selected last ↵ | Adham Zahran | |
time | |||
2016-10-19 | Option to load script for node (#6839) | Mateusz Adamczyk | |
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | |
SCsub: Add python shebang as a hint for syntax highlighting | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-17 | Merge pull request #6796 from mateka/issue-3486 | Rémi Verschelde | |
Possibility to write node path by hand in exported NodePath variable (#3486) | |||
2016-10-17 | Merge pull request #6825 from volzhs/import-3d-scene-name | Rémi Verschelde | |
Add option for root node name on Import 3D scene window | |||
2016-10-15 | Add option for root node name on Import 3D scene window | volzhs | |
2016-10-14 | Merge pull request #6793 from volzhs/save-branch | Rémi Verschelde | |
Replace a node with saved branch scene instance | |||
2016-10-14 | Merge pull request #6780 from RandomShaper/space-padded-line-numbers | Rémi Verschelde | |
Allow turning off zero-padding for line numbers | |||
2016-10-13 | Merge pull request #6814 from Hinsbart/animplayer | George Marques | |
Only show AnimationEditor automatically when an Animplayer is selected. | |||
2016-10-13 | Merge pull request #6782 from pkowal1982/load_icon | Rémi Verschelde | |
New load icon, removed unused open icon | |||
2016-10-13 | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | |
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | |||
2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | |
2016-10-11 | Possibility to write node path by hand in exported NodePath variable (#3486) | Mateusz Adamczyk | |
2016-10-11 | Replace a node with saved branch scene instance | volzhs | |
2016-10-11 | Refresh TextureRegionEditor when region has been changed externally. | Andreas Haas | |
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 | |||
2016-10-11 | Merge pull request #6776 from RandomShaper/int_property_step | Rémi Verschelde | |
Allow step for integer properties | |||
2016-10-11 | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | |
Make text column numbers one-based | |||
2016-10-11 | Merge pull request #6762 from RandomShaper/improve-text-editor | Rémi Verschelde | |
Line length guideline setting plus some tidy-up | |||
2016-10-11 | New load icon, removed unused open icon | Pawel Kowal | |
2016-10-10 | Allow step for integer properties | Pedro J. Estébanez | |
Small readability improvement | |||
2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | |
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||
2016-10-10 | Refactor duplicated code | Pedro J. Estébanez | |
2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | |
2016-10-09 | i18n: Sync template and translations with current code | Rémi Verschelde | |
2016-10-09 | i18n: Fix string that broke msgmerge | Rémi Verschelde | |
2016-10-09 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Adds template for Icelandic translation. | |||
2016-10-09 | Merge pull request #6747 from RandomShaper/unify-serial-naming | Rémi Verschelde | |
Make node serial naming per-project and universal | |||
2016-10-09 | Merge pull request #6722 from Hinsbart/projman_focus | Rémi Verschelde | |
Project manager: grab focus on ok button after path selection. | |||
2016-10-09 | Merge pull request #6711 from Faless/add_go_to_origin_shortcut | Rémi Verschelde | |
Add shortcut to reset cursor position in 3D Editor ( #166 ) | |||
2016-10-09 | Merge pull request #6703 from razvanc-r/fix_node_path | Rémi Verschelde | |
fixes #6695 - MultiNodeEdit edit path in exported NodePath | |||
2016-10-09 | Merge pull request #6701 from Hinsbart/connect_noscript | Rémi Verschelde | |
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. |