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2014-09-17Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky
oh thanks!
2014-09-16CollisionPolygon (3D)Juan Linietsky
Workaround for round() on PC.
2014-09-15Camera FixesJuan Linietsky
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
2014-09-153D Physics Rework, Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-08-25fix custom export packages for PCDana Olson
also allow custom templates to reside outside of res:// for all platforms
2014-08-14Little BitsJuan Linietsky
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
2014-08-14Merge pull request #595 from marynate/PR-fix-view-gridreduz
Fixed #470 View grid toggle in 3d not working
2014-08-13ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-07-15Make sure View Grid state saved with scene statemarynate
2014-07-15Fixed #470 View grid toggle in 3d not workingmarynate
2014-07-07Polygon2DJuan Linietsky
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
2014-07-062D Animation ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-02Merge pull request #504 from marynate/PR-pm-filterreduz
Add project list filter for easy finding projects
2014-07-02Forgot to add SceneTreeDock::set_selected change in last PRmarynate
2014-06-30Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate
changed to script tab
2014-06-30Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate
windows due to accessing modifiled time of internal resource when editor gaining focus
2014-06-29Bug FixesJuan Linietsky
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-06-29Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz
Fixed resource name not updated when saved in resurce dock
2014-06-29Merge pull request #546 from marynate/PR-fix-pin-project-segfaultreduz
Fix #526 segfault when pinning projects
2014-06-28Missing name on collada-imported materialsJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-25Fix pinning project segfaultmarynate
2014-06-23Fixed resource name not updated when saved in resurce dockmarynate
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
2014-06-17FineTune HDR and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz
Script editor: Add selected text in replace dialog automatically
2014-06-17Merge pull request #510 from marynate/PR-align-with-viewreduz
Align selected node with current view (3d editor)
2014-06-17Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17Use toolbutton for clear search termmarynate
2014-06-17Move ProjectListFilter::FilterOption into private sectionmarynate
2014-06-17Add project list filter for easy finding projectsmarynate
2014-06-17Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate
for clear search term
2014-06-16More 3D WorkJuan Linietsky
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-06-15Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate
2014-06-13Add align with view in 3d editor viewport (useful for aligning camera withmarynate
current view)
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-11Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz
Use cStringIO to write editor_icons.cpp
2014-06-11Merge pull request #490 from macramole/masterreduz
Set project name automatically when choosing path for new projects in project manager
2014-06-11Merge pull request #496 from marynate/PR-scene-dock-searchreduz
Adding search box to scene dock(file system tab)
2014-06-11Merge pull request #498 from marynate/PR-pm-favoritereduz
Add pin/favorite projects in project manager
2014-06-10Add pin/favorite projects in project managermarynate
2014-06-10Allow run/edit multiple projects from project managermarynate
2014-06-10Adding search box to scene dock(file system tab)marynate
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects
2014-05-29More 3D ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.