Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | |
broken, sorry :( | |||
2015-01-17 | Merge pull request #1181 from adolson/duplicate-node-naming-prefs | Juan Linietsky | |
fix naming of duplicated nodes, closes #1161 | |||
2015-01-17 | Merge pull request #1204 from marynate/PR-new-default-theme | Juan Linietsky | |
new default theme | |||
2015-01-17 | Merge pull request #1225 from marynate/PR-script-editor-close-tab | Juan Linietsky | |
Only show Close Tab confirmation when script has unsaved change | |||
2015-01-17 | Merge pull request #1227 from marynate/PR-editor-line-color | Juan Linietsky | |
Add current_line_color editor setting for script and shader editor | |||
2015-01-17 | Merge pull request #1230 from ndee85/export_manager_additions | Juan Linietsky | |
Export Manager Fixes | |||
2015-01-17 | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | |
tile picking with Ctrl+LMB. | |||
2015-01-15 | Export Manager Fixes | Andreas Esau | |
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported. | |||
2015-01-15 | Add current_line_color ediotr setting for script and shader editor | marynate | |
2015-01-15 | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | |
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | |||
2015-01-15 | More desaturated icons | Ralf Hölzemer | |
2015-01-15 | New iteration of the theme | Ralf Hölzemer | |
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||
2015-01-15 | New neutral default theme | Ralf Hölzemer | |
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||
2015-01-14 | Merge pull request #1215 from Qwertie-/PR-GUI | Juan Linietsky | |
Fixed typo in error message | |||
2015-01-14 | Fixed typo in message | Luke Picciau | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | Fixes #1160 | BenH | |
Fixed curve handles not taking current zoom level into consideration when being dragged | |||
2015-01-11 | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | |
preferences | |||
2015-01-09 | Merge pull request #1156 from marynate/PR-fix-compile-tools-no | Juan Linietsky | |
Fix compile error when tools=no | |||
2015-01-09 | mergable version of ndee's pull request | Dana Olson | |
2015-01-09 | Fix compile error when tools=no | marynate | |
2015-01-08 | Merge branch 'fix_debug_process_exited_alert' | Maximillian | |
2015-01-08 | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian | |
2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian | |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge remote-tracking branch 'upstream/master' | Maximillian | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fix little mistake that made the project run each save | Maximillian | |
2015-01-06 | Prompt save dialog if running a unsaved scene. Solution for #966 | Maximillian | |
2015-01-06 | Fix invaild path error text in project manager when no path is entered | Maximillian | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | |
-when playing animations, property editor is now refreshed properly, fixes #1046 | |||
2015-01-03 | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky | |
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky | |
-fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||
2015-01-02 | -fixed key insert from editor window (#976) | Juan Linietsky | |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky | |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky | |
-fixed randon button when editing menubutton #1079 | |||
2015-01-02 | Merge pull request #1068 from jaromirhribal/master | Juan Linietsky | |
Blender/Maya zoom style. |