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2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: demos/2d/polygon_path_finder_demo/.fscache
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson
set_cell.
2015-02-11Merge pull request #1346 from Nulifier/import-pluginJuan Linietsky
Added the ability to add and remove editor import plugins.
2015-02-10Added get_gui_base to the EditorNode class to allow for import plugins to ↵Jeffrey Steward
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-09Added the ability to add and remove editor import plugins.Jeffrey Steward
2015-02-09Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky
add option to automatically reload changed scripts
2015-02-09Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProjectJuan Linietsky
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09Merge pull request #1271 from NateWardawg/NestedSceneFixJuan Linietsky
Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-02-09Merge pull request #1303 from erbridge/revert_menu_itemJuan Linietsky
Add a revert menu item
2015-02-04io_scene_dae: fixed invalid variable nameSegey Lapin
2015-02-03Forgot to update tile transform buttons when picking tiles.Carl Olsson
2015-02-02Finish GUI for tile transform.Carl Olsson
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-27Show a confirmation for the revert action.Felix Laurie von Massenbach
2015-01-26Move the Revert Scene menu item to be less intrusive.Felix Laurie von Massenbach
2015-01-25Add a revert menu item.Felix Laurie von Massenbach
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
Editing 2D shaders with visual editor seems to work now.
2015-01-20Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵Nathan Warden
dependency.
2015-01-19Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden
2015-01-19Prep for tile transpose transform.Carl Olsson
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky
broken, sorry :(
2015-01-17fixesDana Olson
2015-01-17Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky
fix naming of duplicated nodes, closes #1161
2015-01-17Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky
new default theme
2015-01-17Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky
Only show Close Tab confirmation when script has unsaved change
2015-01-17Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky
Add current_line_color editor setting for script and shader editor
2015-01-17Merge pull request #1230 from ndee85/export_manager_additionsJuan Linietsky
Export Manager Fixes
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson
tile picking with Ctrl+LMB.
2015-01-16Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."Nathan Warden
2015-01-15Export Manager FixesAndreas Esau
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15More desaturated iconsRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-14Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky
Fixed typo in error message
2015-01-14Fixed typo in messageLuke Picciau
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-112D shader progressreduz
2015-01-11Fixes #1160BenH
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson
preferences
2015-01-10add option to automatically reload changed scriptsDana Olson
2015-01-09Merge pull request #1156 from marynate/PR-fix-compile-tools-noJuan Linietsky
Fix compile error when tools=no
2015-01-09mergable version of ndee's pull requestDana Olson
2015-01-09Fix compile error when tools=nomarynate