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2015-07-30include not necessary anymoreJulian Murgia - StraToN
2015-07-30Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN
2015-07-29Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-24added a tiny bit more space to docks and script tabJuan Linietsky
2015-06-24fix connection dialog bugJuan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
closes #2175
2015-06-23CollisionShape2D visual editorFranklin Sobrinho
2015-06-23Merge pull request #1907 from tommy3/show-hidden-filesJuan Linietsky
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-22Merge pull request #2070 from Krzycho666/AnimationPlayer_fixJuan Linietsky
Animation player set_steps fix
2015-06-22Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky
Pr-Script editor
2015-06-22Merge pull request #2132 from gber/masterJuan Linietsky
Fix typo that produced invalid markup for images
2015-06-22Merge pull request #2144 from Krzycho666/UndoRedo_fixJuan Linietsky
added GDscript bidings for UndoRedo class
2015-06-22Small fixes for Grid/Tile map editor paletteFranklin Sobrinho
2015-06-22Grid/Tile map editor new item paletteFranklin Sobrinho
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-21- added GDscript bidings for UndoRedo class mechanizmkrzycho
- registered UndoRedo
2015-06-20Fix typo that produced invalid markup for imagesGuido Berhoerster
2015-06-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-16fix "v" pivot adjust functionJuan Linietsky
2015-06-16Script editor: restore line/column after script reloadsanikoyes
2015-06-14fixed small refresh issue when moving docksJuan Linietsky
2015-06-14fixes for dock motionJuan Linietsky
2015-06-14missing changesJuan Linietsky
2015-06-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-13some editor window changesJuan Linietsky
-ability to make dock position configurable, and it gets saved -editor starts maximized default
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-06-11fixed problem with crashing godot when changing number of steps while no ↵krzycho
animation added
2015-06-07Merge pull request #2023 from TheJosh/dae-exporter-assimpJuan Linietsky
Fix Blender DAE exporter - files are unreadable by Assimp
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-06-02 Fix DAE exporter - files unreadable by AssimpJosh Heidenreich
Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place.
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-31mesh previewreduz
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-27-fix bug in animation editorJuan Linietsky
-fix crash bug in physics motion, closes #1993
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-05-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-19fixes on sample importingJuan Linietsky
2015-05-18fix a crash situation when starting a thread and other small fixesJuan Linietsky
2015-05-18fix a compile errorJuan Linietsky
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
-Added function to retrieve list of actions fron InputMap
2015-05-17-changed some copyrights to 2015Juan Linietsky
2015-05-17reinstante focus into textedit after menu used in code editorJuan Linietsky
2015-05-17properly save external resources, fixes #1924Juan Linietsky
added API to get scancode names to OS