Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | |
2016-12-21 | Some BRDF fixes | Juan Linietsky | |
2016-12-20 | work in progress global illumination | Juan Linietsky | |
2016-11-29 | Screen space reflection effect | Juan Linietsky | |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky | |
2016-11-19 | working reflection probes!! | Juan Linietsky | |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | |
2016-10-29 | -Many many fixes | Juan Linietsky | |
-Gizmos work again | |||
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | |
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | |
general | |||
2016-10-07 | -the new shader language seems to work | Juan Linietsky | |
-shader editor plugin can edit shaders -code completion in shader editor plugin | |||
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | |
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-10-03 | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde | |
Fix "Save All" option in Script editor. | |||
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | |
PCKPacker: Move to core from tools, fixes #4129 | |||
2016-10-03 | Merge pull request #6662 from RandomShaper/export-texture-flags | Rémi Verschelde | |
Respect texture .flags files on export | |||
2016-10-03 | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde | |
Add inline ColorPicker to Script text editor. | |||
2016-10-03 | Merge pull request #6592 from Hinsbart/anim_zoom | Rémi Verschelde | |
AnimationEditor: zoom using ctrl+wheel | |||
2016-10-03 | Merge pull request #6575 from Geequlim/more_themes | Rémi Verschelde | |
More custom theme support for editor | |||
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde | |
Show True/False tooltip in property editor for bool values | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-02 | Fix "Save All" option in Script editor. | Andreas Haas | |
Also removes some old code. fixes #6667 | |||
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | |
2016-09-30 | Respect texture .flags files on export | Pedro J. Estébanez | |
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-29 | Add inline ColorPicker to Script text editor. | Andreas Haas | |
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||
2016-09-23 | AnimationEditor: zoom using ctrl+wheel | Andreas Haas | |
closes #6585 | |||
2016-09-21 | Fix crash when disabling main screen plugin | George Marques | |
2016-09-20 | More custom theme support for editor | Geequlim | |
2016-09-19 | Show True/False tooltip in property editor for bool values | Pawel Kowal | |
2016-09-19 | Merge pull request #6549 from Hinsbart/default_layout | Rémi Verschelde | |
Make the choosable default editor layout the same as the actual default [ci skip] | |||
2016-09-19 | Make the choosable default editor layout the same as the actual default one. | Andreas Haas | |
Fixes #6266 | |||
2016-09-18 | Merge pull request #6534 from djrm/icons | Rémi Verschelde | |
New distraction free mode icon | |||
2016-09-18 | Merge pull request #6525 from vnen/plugin-bottom-show-hide | Rémi Verschelde | |
Expose bottom panel show/hide for plugins | |||
2016-09-18 | New distraction free mode icon | Daniel J. Ramirez | |
2016-09-17 | Merge pull request #6516 from vnen/plugin-main-screen | Rémi Verschelde | |
Add a function to plugin get the main screen parent | |||
2016-09-17 | Merge pull request #6498 from Paulb23/current_script_highlight_fix | Rémi Verschelde | |
Fix highlight current script when script temperature is disabled | |||
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-17 | Expose bottom panel show/hide for plugins | George Marques | |
2016-09-16 | Add a function to plugin get the main screen parent | George Marques | |
- Fix a bug where the main screen button did not disappear when the plugin was deactivated. | |||
2016-09-15 | Fix highlight current script when script temputure is disabled | Paulb23 | |
2016-09-14 | Call run callback | Juan Linietsky | |
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | |
It's pretty fast, use it for games where Navigation does not cut it. | |||
2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | |
single dock column like in 1.0 if that's the case. |