Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | Merge pull request #6722 from Hinsbart/projman_focus | Rémi Verschelde | |
Project manager: grab focus on ok button after path selection. | |||
2016-10-09 | Merge pull request #6711 from Faless/add_go_to_origin_shortcut | Rémi Verschelde | |
Add shortcut to reset cursor position in 3D Editor ( #166 ) | |||
2016-10-09 | Merge pull request #6703 from razvanc-r/fix_node_path | Rémi Verschelde | |
fixes #6695 - MultiNodeEdit edit path in exported NodePath | |||
2016-10-09 | Merge pull request #6701 from Hinsbart/connect_noscript | Rémi Verschelde | |
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. | |||
2016-10-09 | Merge pull request #6673 from J08nY/issue-update-spinner | Rémi Verschelde | |
Fix #6653, add an option to stop the update spinner from spinning | |||
2016-10-08 | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | |
2016-10-06 | Project manager: grab focus on ok button after path selection. | Andreas Haas | |
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | |||
2016-10-05 | fixes #6695 - MultiNodeEdit edit path in exported NodePath | Răzvan Cosmin Rădulescu | |
2016-10-04 | Add shortcut to reset cursor position in 3D Editor ( #166 ) | Fabio Alessandrelli | |
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 | |||
2016-10-04 | ConnectionDialog: Don't allow connecting to a Node without a script if ↵ | Andreas Haas | |
target method is invalid. Shows a warning now. Fixes #6656 | |||
2016-10-03 | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde | |
Fix "Save All" option in Script editor. | |||
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | |
PCKPacker: Move to core from tools, fixes #4129 | |||
2016-10-03 | Merge pull request #6662 from RandomShaper/export-texture-flags | Rémi Verschelde | |
Respect texture .flags files on export | |||
2016-10-03 | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde | |
Add inline ColorPicker to Script text editor. | |||
2016-10-03 | Merge pull request #6592 from Hinsbart/anim_zoom | Rémi Verschelde | |
AnimationEditor: zoom using ctrl+wheel | |||
2016-10-03 | Merge pull request #6575 from Geequlim/more_themes | Rémi Verschelde | |
More custom theme support for editor | |||
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde | |
Show True/False tooltip in property editor for bool values | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-02 | Fix "Save All" option in Script editor. | Andreas Haas | |
Also removes some old code. fixes #6667 | |||
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | |
2016-09-30 | Respect texture .flags files on export | Pedro J. Estébanez | |
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-29 | Add inline ColorPicker to Script text editor. | Andreas Haas | |
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||
2016-09-23 | AnimationEditor: zoom using ctrl+wheel | Andreas Haas | |
closes #6585 | |||
2016-09-21 | Fix crash when disabling main screen plugin | George Marques | |
2016-09-20 | More custom theme support for editor | Geequlim | |
2016-09-19 | Show True/False tooltip in property editor for bool values | Pawel Kowal | |
2016-09-19 | Merge pull request #6549 from Hinsbart/default_layout | Rémi Verschelde | |
Make the choosable default editor layout the same as the actual default [ci skip] | |||
2016-09-19 | Make the choosable default editor layout the same as the actual default one. | Andreas Haas | |
Fixes #6266 | |||
2016-09-18 | Merge pull request #6534 from djrm/icons | Rémi Verschelde | |
New distraction free mode icon | |||
2016-09-18 | Merge pull request #6525 from vnen/plugin-bottom-show-hide | Rémi Verschelde | |
Expose bottom panel show/hide for plugins | |||
2016-09-18 | New distraction free mode icon | Daniel J. Ramirez | |
2016-09-17 | Merge pull request #6516 from vnen/plugin-main-screen | Rémi Verschelde | |
Add a function to plugin get the main screen parent | |||
2016-09-17 | Merge pull request #6498 from Paulb23/current_script_highlight_fix | Rémi Verschelde | |
Fix highlight current script when script temperature is disabled | |||
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-17 | Expose bottom panel show/hide for plugins | George Marques | |
2016-09-16 | Add a function to plugin get the main screen parent | George Marques | |
- Fix a bug where the main screen button did not disappear when the plugin was deactivated. | |||
2016-09-15 | Fix highlight current script when script temputure is disabled | Paulb23 | |
2016-09-14 | Call run callback | Juan Linietsky | |
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | |
It's pretty fast, use it for games where Navigation does not cut it. | |||
2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | |
single dock column like in 1.0 if that's the case. | |||
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-13 | Distraction free icon was missing | Juan Linietsky | |
2016-09-13 | -Add a distraction free mode button (so users know it's there) | Juan Linietsky | |
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings. | |||
2016-09-12 | Added favorites and recent history to create dialog | Juan Linietsky | |
2016-09-12 | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | |
script wizard. | |||
2016-09-12 | Merge pull request #6465 from Paulb23/script_highlight_color_update | Rémi Verschelde | |
Update current script color on change | |||
2016-09-12 | Update current script color on change | Paulb23 | |