Age | Commit message (Collapse) | Author |
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-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
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dialog
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Shift+Del to delete nodes without confirmation
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alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
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Fix crash in editor when open new scene in editing
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resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
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Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
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Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
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Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
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one bug that when jump to help tab first time, the scroll position is
wrong.
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EditorHelpSearch dialog popup with search results
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same time
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-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
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2D scene snap settings save
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
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Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
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editor window title improvements
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
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Ignore auto-generated doc_data_compressed.h
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Maya and modo style navigation
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Add Viewport Hotkeys / Toggle maximize viewport
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Path Editor UI Improvment
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main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
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moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
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