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2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12-more progress to asset sharing client, but still disabled by defaultJuan Linietsky
2016-03-11Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry
exist
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09fix two reading uninitialized pointersHubert Jarosz
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
2016-03-09fix possible crash in tools/editor/editor_import_export.cppHubert Jarosz
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09fix possible crash in tools/editor/spatial_editor_gizmos.cppHubert Jarosz
spatial_node and base where uninitialized, which could lead to crash
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-08Merge pull request #3969 from Paulb23/scroll_past_end_of_fileJuan Linietsky
Enabled scrolling past end of file in text editor.
2016-03-08Merge pull request #3981 from SaracenOne/shadow_casting_featuresJuan Linietsky
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-07Update version in Info.plistRegalMedia
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
2016-03-07Enabled scrolling past end of filePaulb23
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho
2016-03-06Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde
Added search box in Class List dialog (Script Editor)
2016-03-06Merge pull request #3932 from TheHX/issue-807Rémi Verschelde
The help page now show the entire object hierarchy
2016-03-05The help page now show the entire object hierarchyFranklin Sobrinho
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho
2016-03-05Added search box in Class List dialog (Script Editor)Franklin Sobrinho
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04Add editor settings for call hint placementMartin Chuckeles
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
2016-02-29-wip on addon editorJuan Linietsky
-fixes instantiable subclasses not working, as reported in #3871
2016-02-28Merge pull request #3864 from leezh/editorplugin_extrasJuan Linietsky
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28deleted files added accidentallyAriel Manzur
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-28Remove grey capsule on official logoRémi Verschelde
It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN
2016-02-22keep previous rotation when using rotate tool. fixes #3788.volzhs
2016-02-22Change "erase" to "remove" in project manager. fixes #3796.volzhs
2016-02-22Fix pixelated steam capsulesRémi Verschelde
2016-02-21._sc_ file is now a ConfigFile for self contained modeAriel Manzur
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21-fixed a crash when closing scene with animationplayer openJuan Linietsky
-removed item checked print, closes #3564
2016-02-21Add a script to sort demos alphabeticallyRémi Verschelde
By changing their timestamp, which Godot current relies on.
2016-02-20-Change link to new documentationJuan Linietsky
-fixed bug in tilemap collision debug
2016-02-20Added a setting in editor defining scene tabs close button policy. Fixes #3777Julian Murgia - StraToN
global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs
2016-02-19Added "self contained" mode for Steam installation and similar. Editor looks ↵Ariel Manzur
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-18Keep 'Play custom scene' button unpressed when not runningIgnacio Etcheverry
2016-02-17Merge pull request #3749 from akien-mga/pr-codeblockRémi Verschelde
Implement support for [codeblock] tag in help
2016-02-17Remove unimplemented SceneAnimationImport plugin from menuRémi Verschelde
The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo.
2016-02-17Merge pull request #3744 from neikeq/issue_3742Rémi Verschelde
Fix "Play custom scene" button and allow to restart
2016-02-17Implement support for [codeblock] tag in helpRémi Verschelde
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17Added option to restart custom sceneIgnacio Etcheverry
2016-02-17Fix _quick_run method (Play custom scene)Ignacio Etcheverry
2016-02-17Experimental Docker image for godotmrezai
2016-02-16Merge pull request #3689 from nunodonato/numpademulationRémi Verschelde
* Added numpad emulation in the 3d viewport (fixes #3612)