Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-12 | -more progress to asset sharing client, but still disabled by default | Juan Linietsky | |
2016-03-11 | Merge pull request #4011 from neikeq/fix_regr_3280 | Rémi Verschelde | |
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist | |||
2016-03-11 | TileSet Export: Avoid invalid error when merge is enabled but file does not ↵ | Ignacio Etcheverry | |
exist | |||
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | fix two reading uninitialized pointers | Hubert Jarosz | |
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | |||
2016-03-09 | fix possible crash in tools/editor/editor_import_export.cpp | Hubert Jarosz | |
da could be NULL, and dereferencing NULL could lead to crash | |||
2016-03-09 | fix possible crash in tools/editor/spatial_editor_gizmos.cpp | Hubert Jarosz | |
spatial_node and base where uninitialized, which could lead to crash | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-08 | Merge pull request #3969 from Paulb23/scroll_past_end_of_file | Juan Linietsky | |
Enabled scrolling past end of file in text editor. | |||
2016-03-08 | Merge pull request #3981 from SaracenOne/shadow_casting_features | Juan Linietsky | |
Added extra controls to GeometryInstances for controlling how shadows are cast. | |||
2016-03-07 | Update version in Info.plist | RegalMedia | |
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system. | |||
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-03-07 | Enabled scrolling past end of file | Paulb23 | |
2016-03-06 | Fix Project Settings dialog add/delete global variable | Franklin Sobrinho | |
2016-03-06 | Merge pull request #3927 from TheHX/issue-3645 | Rémi Verschelde | |
Added search box in Class List dialog (Script Editor) | |||
2016-03-06 | Merge pull request #3932 from TheHX/issue-807 | Rémi Verschelde | |
The help page now show the entire object hierarchy | |||
2016-03-05 | The help page now show the entire object hierarchy | Franklin Sobrinho | |
2016-03-05 | Removed "__editor_plugin_screen__" metadata creation | Franklin Sobrinho | |
2016-03-05 | Added search box in Class List dialog (Script Editor) | Franklin Sobrinho | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-03-04 | Add editor settings for call hint placement | Martin Chuckeles | |
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset | |||
2016-02-29 | -wip on addon editor | Juan Linietsky | |
-fixes instantiable subclasses not working, as reported in #3871 | |||
2016-02-28 | Merge pull request #3864 from leezh/editorplugin_extras | Juan Linietsky | |
Adds EditorPlugin::remove_control_from_bottom_panel() | |||
2016-02-28 | deleted files added accidentally | Ariel Manzur | |
2016-02-28 | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | |
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | |||
2016-02-28 | Remove grey capsule on official logo | Rémi Verschelde | |
It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}. | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | |
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||
2016-02-24 | Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 | Julian Murgia - StraToN | |
2016-02-22 | keep previous rotation when using rotate tool. fixes #3788. | volzhs | |
2016-02-22 | Change "erase" to "remove" in project manager. fixes #3796. | volzhs | |
2016-02-22 | Fix pixelated steam capsules | Rémi Verschelde | |
2016-02-21 | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | |
can contain a pre-loaded list of projects to be added to editor_settings.xml | |||
2016-02-21 | -fixed a crash when closing scene with animationplayer open | Juan Linietsky | |
-removed item checked print, closes #3564 | |||
2016-02-21 | Add a script to sort demos alphabetically | Rémi Verschelde | |
By changing their timestamp, which Godot current relies on. | |||
2016-02-20 | -Change link to new documentation | Juan Linietsky | |
-fixed bug in tilemap collision debug | |||
2016-02-20 | Added a setting in editor defining scene tabs close button policy. Fixes #3777 | Julian Murgia - StraToN | |
global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs | |||
2016-02-19 | Added "self contained" mode for Steam installation and similar. Editor looks ↵ | Ariel Manzur | |
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory | |||
2016-02-18 | Keep 'Play custom scene' button unpressed when not running | Ignacio Etcheverry | |
2016-02-17 | Merge pull request #3749 from akien-mga/pr-codeblock | Rémi Verschelde | |
Implement support for [codeblock] tag in help | |||
2016-02-17 | Remove unimplemented SceneAnimationImport plugin from menu | Rémi Verschelde | |
The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo. | |||
2016-02-17 | Merge pull request #3744 from neikeq/issue_3742 | Rémi Verschelde | |
Fix "Play custom scene" button and allow to restart | |||
2016-02-17 | Implement support for [codeblock] tag in help | Rémi Verschelde | |
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue. | |||
2016-02-17 | Added option to restart custom scene | Ignacio Etcheverry | |
2016-02-17 | Fix _quick_run method (Play custom scene) | Ignacio Etcheverry | |
2016-02-17 | Experimental Docker image for godot | mrezai | |
2016-02-16 | Merge pull request #3689 from nunodonato/numpademulation | Rémi Verschelde | |
* Added numpad emulation in the 3d viewport (fixes #3612) |