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2016-10-09i18n: Sync template and translations with current codeRémi Verschelde
2016-10-09i18n: Fix string that broke msgmergeRémi Verschelde
2016-10-09i18n: Sync translations with WeblateRémi Verschelde
Adds template for Icelandic translation.
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
Make node serial naming per-project and universal
2016-10-09Merge pull request #6722 from Hinsbart/projman_focusRémi Verschelde
Project manager: grab focus on ok button after path selection.
2016-10-09Merge pull request #6711 from Faless/add_go_to_origin_shortcutRémi Verschelde
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09Merge pull request #6703 from razvanc-r/fix_node_pathRémi Verschelde
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09Merge pull request #6701 from Hinsbart/connect_noscriptRémi Verschelde
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09Merge pull request #6673 from J08nY/issue-update-spinnerRémi Verschelde
Fix #6653, add an option to stop the update spinner from spinning
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-05fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
2016-10-04ConnectionDialog: Don't allow connecting to a Node without a script if ↵Andreas Haas
target method is invalid. Shows a warning now. Fixes #6656
2016-10-03Merge pull request #6684 from Hinsbart/save_allRémi Verschelde
Fix "Save All" option in Script editor.
2016-10-03Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde
PCKPacker: Move to core from tools, fixes #4129
2016-10-03Merge pull request #6662 from RandomShaper/export-texture-flagsRémi Verschelde
Respect texture .flags files on export
2016-10-03Merge pull request #6640 from Hinsbart/color_pickerRémi Verschelde
Add inline ColorPicker to Script text editor.
2016-10-03Merge pull request #6592 from Hinsbart/anim_zoomRémi Verschelde
AnimationEditor: zoom using ctrl+wheel
2016-10-03Merge pull request #6575 from Geequlim/more_themesRémi Verschelde
More custom theme support for editor
2016-10-03Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde
Show True/False tooltip in property editor for bool values
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
Improve debug focus behavior
2016-10-02Fix "Save All" option in Script editor.Andreas Haas
Also removes some old code. fixes #6667
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY
2016-09-30Respect texture .flags files on exportPedro J. Estébanez
2016-09-30Fix typo for word_wrapvolzhs
2016-09-29Add inline ColorPicker to Script text editor.Andreas Haas
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
2016-09-23AnimationEditor: zoom using ctrl+wheelAndreas Haas
closes #6585
2016-09-21Fix crash when disabling main screen pluginGeorge Marques
2016-09-20More custom theme support for editorGeequlim
2016-09-19Show True/False tooltip in property editor for bool valuesPawel Kowal
2016-09-19Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde
Make the choosable default editor layout the same as the actual default [ci skip]
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
Fixes #6266
2016-09-18Merge pull request #6534 from djrm/iconsRémi Verschelde
New distraction free mode icon
2016-09-18Merge pull request #6525 from vnen/plugin-bottom-show-hideRémi Verschelde
Expose bottom panel show/hide for plugins
2016-09-18New distraction free mode iconDaniel J. Ramirez
2016-09-17Merge pull request #6516 from vnen/plugin-main-screenRémi Verschelde
Add a function to plugin get the main screen parent
2016-09-17Merge pull request #6498 from Paulb23/current_script_highlight_fixRémi Verschelde
Fix highlight current script when script temperature is disabled
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-17Expose bottom panel show/hide for pluginsGeorge Marques
2016-09-16Add a function to plugin get the main screen parentGeorge Marques
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-15Fix highlight current script when script temputure is disabledPaulb23
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
Fix focusing debugged game on Windows Add re-focusing editor on continue
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)