Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-11 | Remove unnecessary fail conditions when loading SpatialEditor state | Ignacio Etcheverry | |
2016-01-11 | Remember Transform menu settings for the Spatial Editor | Ignacio Etcheverry | |
2016-01-10 | Make sure variant parser actually writes floats when float property is ↵ | Juan Linietsky | |
requested, closes #3301 | |||
2016-01-09 | Fix some error messages | Franklin Sobrinho | |
2016-01-08 | fixes debug_release build | Ariel Manzur | |
2016-01-08 | Merge pull request #3282 from TheHX/pr-script-debugger | Rémi Verschelde | |
Fix debugger close button and script editor "Show Debugger" | |||
2016-01-08 | Fix debugger close button and script editor "Show Debugger" | Franklin Sobrinho | |
2016-01-08 | Merge pull request #3280 from neikeq/issue_3227 | Rémi Verschelde | |
Fix TileSet not refreshed after exporting without merge | |||
2016-01-08 | Fix TileSet not refreshed after exporting without merge | Ignacio Etcheverry | |
2016-01-08 | Merge pull request #3278 from neikeq/issue_305 | Rémi Verschelde | |
Close scene menu option asks for confirmation only if there are unsaved changes | |||
2016-01-08 | Scene->Close scene: ask confirmation only when unsaved changes | Ignacio Etcheverry | |
2016-01-07 | Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem | Rémi Verschelde | |
Fix uniform scaling of non-square CanvasItem nodes | |||
2016-01-07 | Merge pull request #3191 from neikeq/filedialog_hotkeys | Rémi Verschelde | |
Add keyboard shortcut to toggle "show hidden files" in FileDialog | |||
2016-01-06 | Merge pull request #3208 from nounoursheureux/master | Rémi Verschelde | |
You can now create an inherited scene based on an already opened scene | |||
2016-01-06 | You can create an inherited scene based on an already opened scene. | Nounours Heureux | |
2016-01-06 | Merge pull request #3187 from neikeq/fix_3186 | Rémi Verschelde | |
Fix editor layout saving | |||
2016-01-06 | Merge pull request #3217 from neikeq/asframes_patch | Rémi Verschelde | |
Disable renaming SpriteFrames | |||
2016-01-06 | Merge pull request #3216 from nounoursheureux/spriteframes | Rémi Verschelde | |
Show the texture name after the frame number in the SpriteFrames editor | |||
2016-01-06 | Merge pull request #3219 from nounoursheureux/change_subscene_string | Rémi Verschelde | |
Change Import > Sub-Scene to Import > Node from scene | |||
2016-01-06 | Fix uniform scaling of non-square CanvasItem nodes | Rémi Verschelde | |
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign. | |||
2016-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-01-05 | -completely rewritten filesystem dock and internal editor filesystem ↵ | Juan Linietsky | |
management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009 | |||
2016-01-05 | Fix typo | Rémi Verschelde | |
2016-01-04 | Fix KP5 toggle perspective shortcut, fixes #2035 | Juan Linietsky | |
2016-01-03 | small usability improvement, change everything related to resolution and ↵ | Juan Linietsky | |
scaling together in the project settings, closes #1974 | |||
2016-01-03 | having active items is pointless in input map | Juan Linietsky | |
2016-01-03 | -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵ | Juan Linietsky | |
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040 | |||
2016-01-03 | Change Import > Sub-Scene to Import > Node from scene | Nounours Heureux | |
2016-01-03 | Disable renaming AnimatedSprite frames | Ignacio Etcheverry | |
2016-01-03 | Show the texture name after the frame number in the SpriteFrames editor | Nounours Heureux | |
2016-01-02 | Added var2bytes and bytes2var to convet any variable to bytes and back. ↵ | Juan Linietsky | |
Closes #2075 | |||
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵ | Juan Linietsky | |
bugs, closes #2115 | |||
2016-01-02 | -Ability to roll-back script-exported properties to their default value on ↵ | Juan Linietsky | |
the script, closes #2128 | |||
2016-01-02 | Make buttons properly obey stylebox content marins, closes #2156 | Juan Linietsky | |
2016-01-02 | fixed uninitialized tool mode in path 2d editor | Juan Linietsky | |
2016-01-02 | Support BMFont in font editor plugin, closes #2204 | Juan Linietsky | |
2016-01-02 | -New reparent option "keep global transform" on reparent dialog. It is ↵ | Juan Linietsky | |
enabled by default. Closes #2284 | |||
2016-01-02 | Properly hide assign/clear dialog, closes #2295 | Juan Linietsky | |
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | |
2016-01-02 | FileDialog: keyboard shortcut to toggle "show hidden files" | Ignacio Etcheverry | |
2016-01-01 | Fix editor layout saving | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make sure auto bracket completion setting always works, closes #2332 | Juan Linietsky | |
2015-12-31 | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky | |
2015-12-31 | When inserting new values in array property editor, keep type of last item, ↵ | Juan Linietsky | |
closes #2391 | |||
2015-12-31 | changed shortcuts to be better friends with OSX, closes #2398 | Juan Linietsky | |
2015-12-31 | properly implement save as from script editor, fixes #2415 | Juan Linietsky | |
2015-12-31 | -Fixed focus for shader editor when switching tab, closes #2551 | Juan Linietsky | |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format |