Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-14 | Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies | Franklin Sobrinho | |
2016-03-14 | Tilemap Editor: Line drawing and erasing | Franklin Sobrinho | |
2016-03-14 | Tilemap Editor: Rectangle drawing/erasing and small improvements | Franklin Sobrinho | |
2016-03-13 | Correct spot light size conversion in Blender exporter. | Brandon DeRosier | |
The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-12 | -more progress to asset sharing client, but still disabled by default | Juan Linietsky | |
2016-03-11 | Merge pull request #4011 from neikeq/fix_regr_3280 | Rémi Verschelde | |
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist | |||
2016-03-11 | TileSet Export: Avoid invalid error when merge is enabled but file does not ↵ | Ignacio Etcheverry | |
exist | |||
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | fix two reading uninitialized pointers | Hubert Jarosz | |
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | |||
2016-03-09 | fix possible crash in tools/editor/editor_import_export.cpp | Hubert Jarosz | |
da could be NULL, and dereferencing NULL could lead to crash | |||
2016-03-09 | fix possible crash in tools/editor/spatial_editor_gizmos.cpp | Hubert Jarosz | |
spatial_node and base where uninitialized, which could lead to crash | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-08 | Merge pull request #3969 from Paulb23/scroll_past_end_of_file | Juan Linietsky | |
Enabled scrolling past end of file in text editor. | |||
2016-03-08 | Merge pull request #3981 from SaracenOne/shadow_casting_features | Juan Linietsky | |
Added extra controls to GeometryInstances for controlling how shadows are cast. | |||
2016-03-07 | Update version in Info.plist | RegalMedia | |
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system. | |||
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-03-07 | Enabled scrolling past end of file | Paulb23 | |
2016-03-06 | Fix Project Settings dialog add/delete global variable | Franklin Sobrinho | |
2016-03-06 | Merge pull request #3927 from TheHX/issue-3645 | Rémi Verschelde | |
Added search box in Class List dialog (Script Editor) | |||
2016-03-06 | Merge pull request #3932 from TheHX/issue-807 | Rémi Verschelde | |
The help page now show the entire object hierarchy | |||
2016-03-05 | The help page now show the entire object hierarchy | Franklin Sobrinho | |
2016-03-05 | Removed "__editor_plugin_screen__" metadata creation | Franklin Sobrinho | |
2016-03-05 | Added search box in Class List dialog (Script Editor) | Franklin Sobrinho | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-03-04 | Add editor settings for call hint placement | Martin Chuckeles | |
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset | |||
2016-02-29 | -wip on addon editor | Juan Linietsky | |
-fixes instantiable subclasses not working, as reported in #3871 | |||
2016-02-28 | Merge pull request #3864 from leezh/editorplugin_extras | Juan Linietsky | |
Adds EditorPlugin::remove_control_from_bottom_panel() | |||
2016-02-28 | deleted files added accidentally | Ariel Manzur | |
2016-02-28 | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | |
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | |||
2016-02-28 | Remove grey capsule on official logo | Rémi Verschelde | |
It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}. | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | |
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||
2016-02-24 | Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 | Julian Murgia - StraToN | |
2016-02-22 | keep previous rotation when using rotate tool. fixes #3788. | volzhs | |
2016-02-22 | Change "erase" to "remove" in project manager. fixes #3796. | volzhs | |
2016-02-22 | Fix pixelated steam capsules | Rémi Verschelde | |
2016-02-21 | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | |
can contain a pre-loaded list of projects to be added to editor_settings.xml | |||
2016-02-21 | -fixed a crash when closing scene with animationplayer open | Juan Linietsky | |
-removed item checked print, closes #3564 | |||
2016-02-21 | Add a script to sort demos alphabetically | Rémi Verschelde | |
By changing their timestamp, which Godot current relies on. | |||
2016-02-20 | -Change link to new documentation | Juan Linietsky | |
-fixed bug in tilemap collision debug | |||
2016-02-20 | Added a setting in editor defining scene tabs close button policy. Fixes #3777 | Julian Murgia - StraToN | |
global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs | |||
2016-02-19 | Added "self contained" mode for Steam installation and similar. Editor looks ↵ | Ariel Manzur | |
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory | |||
2016-02-18 | Keep 'Play custom scene' button unpressed when not running | Ignacio Etcheverry | |
2016-02-17 | Merge pull request #3749 from akien-mga/pr-codeblock | Rémi Verschelde | |
Implement support for [codeblock] tag in help | |||
2016-02-17 | Remove unimplemented SceneAnimationImport plugin from menu | Rémi Verschelde | |
The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo. | |||
2016-02-17 | Merge pull request #3744 from neikeq/issue_3742 | Rémi Verschelde | |
Fix "Play custom scene" button and allow to restart | |||
2016-02-17 | Implement support for [codeblock] tag in help | Rémi Verschelde | |
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue. |