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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-17
Merge pull request #1227 from marynate/PR-editor-line-color
Juan Linietsky
2015-01-17
Merge pull request #1230 from ndee85/export_manager_additions
Juan Linietsky
2015-01-17
Wrapped duplicated CellOp generation code in a function and added TileMap til...
Carl Olsson
2015-01-15
Export Manager Fixes
Andreas Esau
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-14
Merge pull request #1215 from Qwertie-/PR-GUI
Juan Linietsky
2015-01-14
Fixed typo in message
Luke Picciau
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-11
2D shader progress
reduz
2015-01-11
Fixes #1160
BenH
2015-01-09
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Juan Linietsky
2015-01-09
mergable version of ndee's pull request
Dana Olson
2015-01-09
Fix compile error when tools=no
marynate
2015-01-08
Merge branch 'fix_debug_process_exited_alert'
Maximillian
2015-01-08
Merge branch 'master' of https://github.com/okamstudio/godot
Maximillian
2015-01-08
Fix process being debugged has exited pop up #1128
Maximillian
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
Merge remote-tracking branch 'upstream/master'
Maximillian
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-06
fix little mistake that made the project run each save
Maximillian
2015-01-06
Prompt save dialog if running a unsaved scene. Solution for #966
Maximillian
2015-01-06
Fix invaild path error text in project manager when no path is entered
Maximillian
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
-add *.flags as a filter automatically when exporting, solves #1029
Juan Linietsky
2015-01-03
-added a check for setget while running the game , closes #1009
Juan Linietsky
2015-01-02
-fixed key insert from editor window (#976)
Juan Linietsky
2015-01-02
-make sure selected font is applied on load (#1050)
Juan Linietsky
2015-01-02
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-02
-fixed NODE_OUT error in animtreeplayer #1078
Juan Linietsky
2015-01-02
Merge pull request #1068 from jaromirhribal/master
Juan Linietsky
2015-01-02
Merge pull request #1069 from tommy3/typo-fix
Juan Linietsky
2014-12-29
Replace TileMapEditor floating tile palette with HSplitContainer.
Carl Olsson
2014-12-28
fixed a typo
tommy3
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-12-18
Merge pull request #985 from adolson/toggle-comment-shortcut-fix
Juan Linietsky
2014-12-18
Small clean-up..
TheoXD
2014-12-18
Restricted to same parent, seem to work better now.
TheoXD
2014-12-18
Selected node(s) can now be moved up and down in scene tree dock.
TheoXD
2014-12-17
change shortcut for toggle-comment to Ctrl+K
Dana Olson
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-16
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
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