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2015-01-19Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky
broken, sorry :(
2015-01-17Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky
fix naming of duplicated nodes, closes #1161
2015-01-17Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky
new default theme
2015-01-17Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky
Only show Close Tab confirmation when script has unsaved change
2015-01-17Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky
Add current_line_color editor setting for script and shader editor
2015-01-17Merge pull request #1230 from ndee85/export_manager_additionsJuan Linietsky
Export Manager Fixes
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson
tile picking with Ctrl+LMB.
2015-01-15Export Manager FixesAndreas Esau
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15More desaturated iconsRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-14Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky
Fixed typo in error message
2015-01-14Fixed typo in messageLuke Picciau
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-112D shader progressreduz
2015-01-11Fixes #1160BenH
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson
preferences
2015-01-09Merge pull request #1156 from marynate/PR-fix-compile-tools-noJuan Linietsky
Fix compile error when tools=no
2015-01-09mergable version of ndee's pull requestDana Olson
2015-01-09Fix compile error when tools=nomarynate
2015-01-08Merge branch 'fix_debug_process_exited_alert'Maximillian
2015-01-08Merge branch 'master' of https://github.com/okamstudio/godotMaximillian
2015-01-08Fix process being debugged has exited pop up #1128Maximillian
2015-01-08Fixes to GraphEdit:Juan Linietsky
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07Merge remote-tracking branch 'upstream/master'Maximillian
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-06fix little mistake that made the project run each saveMaximillian
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
-Fixed how translation fallbacks works, fixes #1011
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-02-fixed key insert from editor window (#976)Juan Linietsky
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky
2015-01-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky
-fixed randon button when editing menubutton #1079
2015-01-02Merge pull request #1068 from jaromirhribal/masterJuan Linietsky
Blender/Maya zoom style.
2015-01-02Merge pull request #1069 from tommy3/typo-fixJuan Linietsky
fixed a typo