summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Collapse)Author
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
-Added code lookup and code completion support for properties too
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7364 from ↵Rémi Verschelde
guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play
2017-01-02Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde
Bucket fill preview
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
Able to change visibility when ancestor node is hidden
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz
2017-01-01WIP particle systemJuan Linietsky
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-31Added option to toggle bucket fill previewMarc Gilleron
2016-12-31Added bucket fill previewMarc Gilleron
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-24Add new option to always open output on playGuilherme Felipe
2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
Allows to start the scene with custom arguments within the editor
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-21Allows to start the scene with custom arguments within the editorbebae
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-08Merge pull request #7233 from Hinsbart/fix_dnd_crashRémi Verschelde
Fix crash on project importing by dragging a folder.
2016-12-08Merge pull request #7229 from volzhs/show-selected-nodeRémi Verschelde
Show selected node in Scene dock when parent node is folded
2016-12-03TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
2016-12-02Fix crash on project importing by dragging a folder.Andreas Haas
Fixes #7226
2016-12-02Merge pull request #7191 from volzhs/check-android-releaseRémi Verschelde
Check keystore field when export Android release apk
2016-12-02Show selected node in Scene dock when parent node is foldedvolzhs
Fix #7228
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-29Check keystore field when export Android release apkvolzhs
2016-11-27Fix snap mode selector sticking in texture region moduleDmitry Kram
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-25Set minimum version to 10.9 building OSXBastiaanOlij
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-15i18n: Sync template and translations with current codeRémi Verschelde
2016-11-15i18n: Sync translations with WeblateRémi Verschelde
Adds initial translations for Hungarian and Pirate (yaaaar!)
2016-11-15Merge pull request #7115 from sketchyfun/path3D_handle_snapRémi Verschelde
Added snapping to 3D path handles
2016-11-14Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling
2016-11-14Check entered and trimmed path when create, import, install projectvolzhs
2016-11-14Merge pull request #7111 from volzhs/crash-import-sceneRémi Verschelde
Fix crash when select target path on import 3d scene window