summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Collapse)Author
2016-01-22Merge pull request #3408 from neikeq/issue_1123_fixRémi Verschelde
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21EditorNode: Ignore unhandled input if there is a dialog visibleIgnacio Etcheverry
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-20Center status display in web export per flexboxeska
- Fix mouse button press events not arriving in canvas - Fix right mouse button click on canvas opening context menu
2016-01-20Wider initial size of the panel with scriptskubecz3k
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20Merge pull request #3391 from eska014/web-export-pageRémi Verschelde
Overhaul web export page
2016-01-20-Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky
2016-01-20Revamp web export pageeska
2016-01-19thumbnail preview for AtlasTextureshondres
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos
2016-01-18Merge pull request #3358 from neikeq/issue_1123Rémi Verschelde
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde
new ColorPicker
2016-01-17small fixJuan Linietsky
2016-01-17fixes to keying updatingJuan Linietsky
2016-01-17Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-17Improved "Qucik Open" dialog navigationFranklin Sobrinho
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-15Add a visual editor to color picker.MarianoGNU
2016-01-15F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry
2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
Consider texture offset when rotating tiles
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15Merge pull request #3324 from TheHX/pr-property-editorRémi Verschelde
Better search for SectionedPropertyEditor, added "All" section
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
Color Ramp Editor Plugin Fix
2016-01-15Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde
Ability to hide panel with scripts
2016-01-15Merge pull request #3356 from neikeq/qwe_dialogRémi Verschelde
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry
2016-01-14properly export sample compression type optionJuan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-14sample convert option was not being savedJuan Linietsky
2016-01-13Ability to hide panel with scriptskubecz3k
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen
spatial editor.
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho
2016-01-12Merge pull request #3310 from eska014/export-zipRémi Verschelde
Replace export pack mode "Copy" with "Exec+Zip"
2016-01-12small hack to make collisionobjects work with replace, fixes #2992Juan Linietsky
2016-01-11Merge pull request #3320 from neikeq/ed_layouts_defaultRémi Verschelde
Allow to override the default editor layout
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-11Merge pull request #3308 from neikeq/keep_xform_settingsRémi Verschelde
Remember Transform menu settings for the Spatial Editor
2016-01-11Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry
2016-01-11Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry
2016-01-11Merge pull request #3276 from TheHX/pr-quick-openRémi Verschelde
Quick open now can open multiple scenes and scripts
2016-01-11Merge pull request #3309 from MarianoGnu/bug_fixing3Rémi Verschelde
Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
2016-01-11Merge pull request #3302 from MarianoGnu/bug_fixing2Rémi Verschelde
Allow to paste resources in inspector when text_hint indicates multip…
2016-01-11Merge pull request #3303 from TheHX/pr-script-editorRémi Verschelde
Fix script highlighting for classes that begin with "_"
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-10Replace export pack mode "Copy" with "Exec+Zip"eska
- Make "Bundle" a separate option - Change pack mode property hint to be more expressive
2016-01-10Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)MarianoGNU