Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-01 | Merge pull request #2969 from neikeq/fix_bracket_complete | Rémi Verschelde | |
Fix auto bracket completion disabled on newly open scripts | |||
2015-12-01 | Merge pull request #2968 from neikeq/line_duplicate | Rémi Verschelde | |
Fix script editor not clonning down last line | |||
2015-12-01 | Fix script editor not clonning down last line | neikeq | |
2015-12-01 | ScriptTextEditor: fix auto bracket completion not enabled | neikeq | |
2015-12-01 | Merge pull request #2890 from neikeq/cl_select_children | Rémi Verschelde | |
Allow selecting CanvasLayer children in canvas editor | |||
2015-11-29 | Script Editor: automatic indentation after a colon | koalefant | |
2015-11-29 | -orphan resource explorer dialog + tools menu | Juan Linietsky | |
2015-11-28 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-28 | Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵ | Franklin Sobrinho | |
when closing the editor | |||
2015-11-28 | Merge pull request #2932 from TheHX/pr-editor-help-scroll | Rémi Verschelde | |
Fix editor help scroll to result | |||
2015-11-27 | Fix editor help scroll to result | Franklin Sobrinho | |
2015-11-27 | Update copyright header in ios xcode templates | Rémi Verschelde | |
2015-11-27 | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | |
Since the engine development is now independent. Fixes #2836. | |||
2015-11-26 | Merge pull request #2891 from TheHX/fix_matrix_property | Rémi Verschelde | |
Fix property editor Matrix3 and Matrix32 editing | |||
2015-11-25 | Merge pull request #2912 from TheHX/pr-mesh-import-plugin | Rémi Verschelde | |
Better import mesh warnings | |||
2015-11-25 | Better import mesh warnings | Franklin Sobrinho | |
2015-11-25 | Merge pull request #2895 from TheHX/oneshot_connection | Rémi Verschelde | |
Add ability to set oneshot connection from Editor | |||
2015-11-25 | Merge pull request #2910 from est31/export_error_on_headless | Rémi Verschelde | |
Print errors to console when exporting | |||
2015-11-25 | Merge pull request #2909 from neikeq/imp_2908 | Rémi Verschelde | |
Put 2D, 3D and Script editor table indexes in enum | |||
2015-11-25 | Print errors to console when exporting | est31 | |
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||
2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
To avoid invalid index out of bounds mistakes. | |||
2015-11-25 | Merge pull request #2908 from neikeq/fix_editor_select | Rémi Verschelde | |
Fix bugs caused by merged Script and Help tabs | |||
2015-11-25 | Fix Class Reference request from Inspector | neikeq | |
2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
2015-11-24 | Merge pull request #2907 from neikeq/fix_2887 | Rémi Verschelde | |
Fix Class Search dialog not showing | |||
2015-11-24 | Fix Class Search dialog not showing up | neikeq | |
2015-11-24 | Remember last help search | neikeq | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-24 | Merge pull request #2872 from akien-mga/pr-load-main-scene | Rémi Verschelde | |
Load main scene if defined when running editor from the command line | |||
2015-11-23 | Add ability to set oneshot connection from Editor | Franklin Sobrinho | |
2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | |
2015-11-23 | Fix property editor Matrix3 and Matrix32 editing | Franklin Sobrinho | |
2015-11-23 | Allow selecting CanvasLayer children in canvas editor | neikeq | |
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde | |
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||
2015-11-22 | Better PropertyEditor search | Franklin Sobrinho | |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
- Add search bar to Inspector tab and to Project and Editor settings dialog | |||
2015-11-20 | Merge pull request #2825 from StraToN/fix-tabclose-confirmation | Juan Linietsky | |
Ask confirmation on closing a scene tab | |||
2015-11-20 | Fix help display | eska | |
2015-11-19 | -small fix to avoid warnings | Juan Linietsky | |
2015-11-19 | Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor | Juan Linietsky | |
Corrections to #2808 (2D shapes editor update) | |||
2015-11-19 | Merge pull request #2831 from neikeq/select_menu_patch | Juan Linietsky | |
Show select menu on button pressed (instead of released) | |||
2015-11-19 | fix with refactoring, refrash re-run icon | Alexander Holland | |
2015-11-19 | get_handle_value implemented for LINE_SHAPE. Normal length normalized. | Ovnuniarchos | |
2015-11-19 | Show select menu on button pressed (instead of released) | neikeq | |
2015-11-19 | removed iconv dependency from pe_bliss | Juan Linietsky | |
2015-11-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/export/export.h | |||
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-19 | Ask confirmation on closing a scene tab | Julian Murgia - StraToN | |