summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Collapse)Author
2015-12-01Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde
Fix auto bracket completion disabled on newly open scripts
2015-12-01Merge pull request #2968 from neikeq/line_duplicateRémi Verschelde
Fix script editor not clonning down last line
2015-12-01Fix script editor not clonning down last lineneikeq
2015-12-01ScriptTextEditor: fix auto bracket completion not enabledneikeq
2015-12-01Merge pull request #2890 from neikeq/cl_select_childrenRémi Verschelde
Allow selecting CanvasLayer children in canvas editor
2015-11-29Script Editor: automatic indentation after a colonkoalefant
2015-11-29-orphan resource explorer dialog + tools menuJuan Linietsky
2015-11-28Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho
when closing the editor
2015-11-28Merge pull request #2932 from TheHX/pr-editor-help-scrollRémi Verschelde
Fix editor help scroll to result
2015-11-27Fix editor help scroll to resultFranklin Sobrinho
2015-11-27Update copyright header in ios xcode templatesRémi Verschelde
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde
Since the engine development is now independent. Fixes #2836.
2015-11-26Merge pull request #2891 from TheHX/fix_matrix_propertyRémi Verschelde
Fix property editor Matrix3 and Matrix32 editing
2015-11-25Merge pull request #2912 from TheHX/pr-mesh-import-pluginRémi Verschelde
Better import mesh warnings
2015-11-25Better import mesh warningsFranklin Sobrinho
2015-11-25Merge pull request #2895 from TheHX/oneshot_connectionRémi Verschelde
Add ability to set oneshot connection from Editor
2015-11-25Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde
Print errors to console when exporting
2015-11-25Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde
Put 2D, 3D and Script editor table indexes in enum
2015-11-25Print errors to console when exportingest31
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
2015-11-25Put 2D, 3D and Script editor index in enumneikeq
To avoid invalid index out of bounds mistakes.
2015-11-25Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde
Fix bugs caused by merged Script and Help tabs
2015-11-25Fix Class Reference request from Inspectorneikeq
2015-11-25Fix switching between 2D/3D/Scriptneikeq
2015-11-24Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde
Fix Class Search dialog not showing
2015-11-24Fix Class Search dialog not showing upneikeq
2015-11-24Remember last help searchneikeq
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24Merge pull request #2872 from akien-mga/pr-load-main-sceneRémi Verschelde
Load main scene if defined when running editor from the command line
2015-11-23Add ability to set oneshot connection from EditorFranklin Sobrinho
2015-11-23Import Sub-Scene as root's child if no node is selectedneikeq
2015-11-23Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho
2015-11-23Allow selecting CanvasLayer children in canvas editorneikeq
2015-11-22Load main scene if defined when running editor from the command lineRémi Verschelde
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
2015-11-22Better PropertyEditor searchFranklin Sobrinho
2015-11-21Implement name filter to PropertyEditorFranklin Sobrinho
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-20Merge pull request #2825 from StraToN/fix-tabclose-confirmationJuan Linietsky
Ask confirmation on closing a scene tab
2015-11-20Fix help displayeska
2015-11-19-small fix to avoid warningsJuan Linietsky
2015-11-19Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditorJuan Linietsky
Corrections to #2808 (2D shapes editor update)
2015-11-19Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky
Show select menu on button pressed (instead of released)
2015-11-19fix with refactoring, refrash re-run iconAlexander Holland
2015-11-19get_handle_value implemented for LINE_SHAPE. Normal length normalized.Ovnuniarchos
2015-11-19Show select menu on button pressed (instead of released)neikeq
2015-11-19removed iconv dependency from pe_blissJuan Linietsky
2015-11-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/export/export.h
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-19Ask confirmation on closing a scene tabJulian Murgia - StraToN