Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde | |
Consider texture offset when rotating tiles | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-15 | Merge pull request #3324 from TheHX/pr-property-editor | Rémi Verschelde | |
Better search for SectionedPropertyEditor, added "All" section | |||
2016-01-15 | Merge pull request #3329 from SaracenOne/color_ramp_fix | Rémi Verschelde | |
Color Ramp Editor Plugin Fix | |||
2016-01-15 | Merge pull request #3338 from godotengine/kubecz3k-patch-1 | Rémi Verschelde | |
Ability to hide panel with scripts | |||
2016-01-15 | Merge pull request #3356 from neikeq/qwe_dialog | Rémi Verschelde | |
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | |||
2016-01-15 | Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | Ignacio Etcheverry | |
2016-01-14 | properly export sample compression type option | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-14 | sample convert option was not being saved | Juan Linietsky | |
2016-01-13 | Ability to hide panel with scripts | kubecz3k | |
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be | |||
2016-01-13 | Properly fix tab scrolling, fixes #3128, fixes #3314 | Juan Linietsky | |
2016-01-12 | Fixed color ramp editor plugin to allow editing color ramps while in the ↵ | Saracen | |
spatial editor. | |||
2016-01-12 | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho | |
2016-01-12 | Merge pull request #3310 from eska014/export-zip | Rémi Verschelde | |
Replace export pack mode "Copy" with "Exec+Zip" | |||
2016-01-12 | small hack to make collisionobjects work with replace, fixes #2992 | Juan Linietsky | |
2016-01-11 | Merge pull request #3320 from neikeq/ed_layouts_default | Rémi Verschelde | |
Allow to override the default editor layout | |||
2016-01-11 | Allow to override the default editor layout | Ignacio Etcheverry | |
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-11 | Merge pull request #3308 from neikeq/keep_xform_settings | Rémi Verschelde | |
Remember Transform menu settings for the Spatial Editor | |||
2016-01-11 | Remove unnecessary fail conditions when loading SpatialEditor state | Ignacio Etcheverry | |
2016-01-11 | Remember Transform menu settings for the Spatial Editor | Ignacio Etcheverry | |
2016-01-11 | Merge pull request #3276 from TheHX/pr-quick-open | Rémi Verschelde | |
Quick open now can open multiple scenes and scripts | |||
2016-01-11 | Merge pull request #3309 from MarianoGnu/bug_fixing3 | Rémi Verschelde | |
Make SpriteRegionEditor remember state when switching scenes (fixes #3245) | |||
2016-01-11 | Merge pull request #3302 from MarianoGnu/bug_fixing2 | Rémi Verschelde | |
Allow to paste resources in inspector when text_hint indicates multip… | |||
2016-01-11 | Merge pull request #3303 from TheHX/pr-script-editor | Rémi Verschelde | |
Fix script highlighting for classes that begin with "_" | |||
2016-01-10 | -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵ | Juan Linietsky | |
texture state. Fixes #3102 | |||
2016-01-10 | Replace export pack mode "Copy" with "Exec+Zip" | eska | |
- Make "Bundle" a separate option - Change pack mode property hint to be more expressive | |||
2016-01-10 | Make SpriteRegionEditor remember state beatwhen setions (fixes #3245) | MarianoGNU | |
2016-01-10 | -Project settings can properly add/remove properties again, fixes #3177 | Juan Linietsky | |
2016-01-10 | restored quit to project list keybinding, but kept change for OSX, closes #3185 | Juan Linietsky | |
2016-01-10 | wrong extensions shown when saving resources fixed | Juan Linietsky | |
2016-01-10 | forgot initialization of path in filesystem dock, fixes #3295 | Juan Linietsky | |
2016-01-10 | Fix script highlighting for classes that begin with "_" | Franklin Sobrinho | |
2016-01-10 | Make sure variant parser actually writes floats when float property is ↵ | Juan Linietsky | |
requested, closes #3301 | |||
2016-01-10 | Allow to paste resources in inspector when text_hint indicates multiple types | MarianoGNU | |
2016-01-09 | Fix some error messages | Franklin Sobrinho | |
2016-01-08 | fixes debug_release build | Ariel Manzur | |
2016-01-08 | Merge pull request #3282 from TheHX/pr-script-debugger | Rémi Verschelde | |
Fix debugger close button and script editor "Show Debugger" | |||
2016-01-08 | Fix debugger close button and script editor "Show Debugger" | Franklin Sobrinho | |
2016-01-08 | Merge pull request #3280 from neikeq/issue_3227 | Rémi Verschelde | |
Fix TileSet not refreshed after exporting without merge | |||
2016-01-08 | Fix TileSet not refreshed after exporting without merge | Ignacio Etcheverry | |
2016-01-08 | Merge pull request #3278 from neikeq/issue_305 | Rémi Verschelde | |
Close scene menu option asks for confirmation only if there are unsaved changes | |||
2016-01-08 | Scene->Close scene: ask confirmation only when unsaved changes | Ignacio Etcheverry | |
2016-01-08 | Quick open now can open multiple scenes and scripts | Franklin Sobrinho | |
2016-01-08 | Use better icon by @MarianoGnu | Rémi Verschelde | |
2016-01-07 | Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem | Rémi Verschelde | |
Fix uniform scaling of non-square CanvasItem nodes | |||
2016-01-07 | Merge pull request #3191 from neikeq/filedialog_hotkeys | Rémi Verschelde | |
Add keyboard shortcut to toggle "show hidden files" in FileDialog | |||
2016-01-06 | Merge pull request #3208 from nounoursheureux/master | Rémi Verschelde | |
You can now create an inherited scene based on an already opened scene | |||
2016-01-06 | You can create an inherited scene based on an already opened scene. | Nounours Heureux | |