Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-30 | Added fullscreen and distraction free modes | Paulb23 | |
2016-05-30 | Merge pull request #4910 from ZX-WT/master | Rémi Verschelde | |
Incomplete Traditional Chinese translation(zh_HK) | |||
2016-05-30 | Added Italian Localization (#4908) | Bonfi96 | |
Full Italian localization of the Godot interface | |||
2016-05-30 | Incomplete Traditional Chinese translation(zh_HK) | ZX-WT | |
probably can be used as zh_TW translation | |||
2016-05-30 | i18n: Sync Russian translation with template | Rémi Verschelde | |
2016-05-30 | i18n: Convert Russian PO to Unix format | Rémi Verschelde | |
2016-05-30 | Merge pull request #4899 from DimOkGamer/master | Rémi Verschelde | |
Added Russian Localization | |||
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-30 | Added Russian Localization | DimOkGamer | |
2016-05-30 | Icon: Remove more grey capsules behind official logo | Rémi Verschelde | |
2016-05-30 | i18n: Fix parsing bug while adding locations to the template | Rémi Verschelde | |
Also sync the template and PO files to reflect this change + the recent TTR additions/removals. | |||
2016-05-29 | Remove translatable strings in comments | George Marques | |
2016-05-29 | Merge pull request #4847 from Hinsbart/fix_icon_scale_new | Rémi Verschelde | |
Proper alignment and fixed scaling for TileMapEditor tile icons. | |||
2016-05-29 | Merge pull request #4843 from ↵ | Rémi Verschelde | |
Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | |||
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | |
Added breakpoint markers, issue 4750 | |||
2016-05-29 | Merge pull request #4814 from neikeq/pr-issue-4805 | Rémi Verschelde | |
Debugger: show error message if description is not available | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-30 | Simplified Chinese Translation: | Geequlim | |
Fix issuse in last commit Add more translation | |||
2016-05-30 | Add Simplified Chinese translation | Geequlim | |
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-28 | Delete unused code in TileMapEditor | Andreas Haas | |
2016-05-28 | Editor: Fix base dir when going back to project manager | Rémi Verschelde | |
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | |||
2016-05-28 | i18n: Sync translations with template | Rémi Verschelde | |
2016-05-28 | i18n: Add makefile to handle translation updates | Rémi Verschelde | |
2016-05-28 | i18n: Fix typo and sync template | Rémi Verschelde | |
2016-05-28 | Merge pull request #4852 from MarianoGnu/master | Mariano Javier Suligoy | |
Remove focus from Sprite Region Editor dialog. Fixes #4751 | |||
2016-05-27 | Remove focus from Sprite Region Editor dialog. Fixes #4751 | MarianoGNU | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Reorder tiles into nice columns | Bojidar Marinov | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Use scalar to scale TileMap icons | Andreas Haas | |
2016-05-27 | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | |
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 | |
2016-05-25 | Debugger: show error message if description is not available | Ignacio Etcheverry | |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-25 | Merge pull request #4806 from Hinsbart/sregion_tooltip | Rémi Verschelde | |
Set tooltip for SpriteRegionEditor | |||
2016-05-25 | Set tooltip for SpriteRegionEditor | Andreas Haas | |
2016-05-24 | Merge pull request #4800 from Hinsbart/tilemap_zoom | Rémi Verschelde | |
Add a slider for zooming TileMap preview icons. | |||
2016-05-24 | Merge pull request #4784 from neikeq/pr-missing-4296 | Rémi Verschelde | |
Save line number color with text editor theme | |||
2016-05-24 | Add a slider for zooming TileMap preview icons. | Andreas Haas | |
Fixes #2413 | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | D&D: Fix wrong path in ScenesDock (#4789) | volzhs | |
Fixes #4786 | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | Save line number color with text editor theme | Ignacio Etcheverry | |
2016-05-23 | Merge pull request #4296 from Paulb23/code_editor_themes | Rémi Verschelde | |
Added color themes to the text editor | |||
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 |