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2016-01-02-New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky
enabled by default. Closes #2284
2016-01-02Properly hide assign/clear dialog, closes #2295Juan Linietsky
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31When inserting new values in array property editor, keep type of last item, ↵Juan Linietsky
closes #2391
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-29removed wron return types, fixes #2483reduz
removed console, which was obsolete and unused sine long long ago
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz
fixes #2599
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28-Added proper code completion for singletonsreduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz
Closes #2670
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-26Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-12-24Colorize Rect2 and NodePath in script editorhondres
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-20this failed in msvc, didn't in linux and mingwAriel Manzur
2015-12-16Merge pull request #3090 from neikeq/fix_3088Rémi Verschelde
Fix Remove Item option in TileSet plugin
2015-12-16small fix for undo redoJuan Linietsky
2015-12-16added labels to sections and propertiesJuan Linietsky
2015-12-15Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-15Fix Remove Item option in TileSet pluginIgnacio Etcheverry
2015-12-15Merge pull request #3080 from akien-mga/pr-input-presetsRémi Verschelde
Prevent deleting input presets as it does not work
2015-12-15Merge pull request #3083 from TheHX/pr-file-dialogRémi Verschelde
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho
2015-12-15Prevent deleting input presets as it does not workRémi Verschelde
Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-14Merge pull request #3076 from neikeq/rename_actionsRémi Verschelde
Option to rename input actions
2015-12-14Forbid renaming input presetsIgnacio Etcheverry
2015-12-14Added input actions renamingIgnacio Etcheverry
2015-12-14Avoid project manager from processing gamepad inputFranklin Sobrinho
2015-12-14Fix editor layouts broken after 9a7ff65Ignacio Etcheverry
2015-12-14Merge pull request #3074 from neikeq/editor_layouts_patchRémi Verschelde
Editor layout dialog: name field grabs focus on popup
2015-12-14Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-14Editor layout dialog: name field grabs focus on popupIgnacio Etcheverry
2015-12-14Merge pull request #3073 from TheHX/pr-editor-dialogsRémi Verschelde
Implement double-click on remaining dialogs
2015-12-14Implement double-click on remaining dialogsFranklin Sobrinho
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14do not open dominant script if external editor is selected, fixes #3067Juan Linietsky
2015-12-14Merge pull request #3061 from TheHX/pr-tree-dialogsRémi Verschelde
Double-click item for reparent and choose a node in NodePath dialog