Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-24 | avoid crash when scaling tilemap too much, fixes #266 | reduz | |
2016-01-24 | -avoid allowing selection of canvasitems inside a viewport, fixes #1383 | reduz | |
2016-01-23 | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | |
2016-01-23 | -Fixed revert scene, should work proprely now, fixes #2782 | Juan Linietsky | |
2016-01-23 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-01-23 | -Support the TRNS flag on libpng, fixes #3097 | Juan Linietsky | |
2016-01-23 | Revert "Better search for SectionedPropertyEditor, added "All" section" | Juan Linietsky | |
2016-01-23 | Fix wrong condition test for saving, fixes #3287 | Juan Linietsky | |
2016-01-23 | Revert "Tree and PropertyEditor confirm value change on focus loss" | Juan Linietsky | |
2016-01-22 | Merge pull request #3408 from neikeq/issue_1123_fix | Rémi Verschelde | |
EditorNode: Ignore unhandled input if there is a dialog visible | |||
2016-01-21 | EditorNode: Ignore unhandled input if there is a dialog visible | Ignacio Etcheverry | |
2016-01-21 | Tree and PropertyEditor confirm value change on focus loss | Franklin Sobrinho | |
2016-01-20 | Center status display in web export per flexbox | eska | |
- Fix mouse button press events not arriving in canvas - Fix right mouse button click on canvas opening context menu | |||
2016-01-20 | Wider initial size of the panel with scripts | kubecz3k | |
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140. | |||
2016-01-20 | Merge pull request #3391 from eska014/web-export-page | Rémi Verschelde | |
Overhaul web export page | |||
2016-01-20 | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | |
2016-01-20 | Revamp web export page | eska | |
2016-01-19 | thumbnail preview for AtlasTextures | hondres | |
2016-01-18 | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky | |
2016-01-18 | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos | |
2016-01-18 | Merge pull request #3358 from neikeq/issue_1123 | Rémi Verschelde | |
F5 hotkey to refresh FileDialog/EditorFileDialog | |||
2016-01-18 | Merge pull request #2854 from MarianoGnu/color_picker | Rémi Verschelde | |
new ColorPicker | |||
2016-01-17 | small fix | Juan Linietsky | |
2016-01-17 | fixes to keying updating | Juan Linietsky | |
2016-01-17 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-17 | Improved "Qucik Open" dialog navigation | Franklin Sobrinho | |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | |
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | |||
2016-01-15 | Add a visual editor to color picker. | MarianoGNU | |
2016-01-15 | F5 hotkey to refresh FileDialog/EditorFileDialog | Ignacio Etcheverry | |
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde | |
Consider texture offset when rotating tiles | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-15 | Merge pull request #3324 from TheHX/pr-property-editor | Rémi Verschelde | |
Better search for SectionedPropertyEditor, added "All" section | |||
2016-01-15 | Merge pull request #3329 from SaracenOne/color_ramp_fix | Rémi Verschelde | |
Color Ramp Editor Plugin Fix | |||
2016-01-15 | Merge pull request #3338 from godotengine/kubecz3k-patch-1 | Rémi Verschelde | |
Ability to hide panel with scripts | |||
2016-01-15 | Merge pull request #3356 from neikeq/qwe_dialog | Rémi Verschelde | |
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | |||
2016-01-15 | Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | Ignacio Etcheverry | |
2016-01-14 | properly export sample compression type option | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-14 | sample convert option was not being saved | Juan Linietsky | |
2016-01-13 | Ability to hide panel with scripts | kubecz3k | |
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be | |||
2016-01-13 | Properly fix tab scrolling, fixes #3128, fixes #3314 | Juan Linietsky | |
2016-01-12 | Fixed color ramp editor plugin to allow editing color ramps while in the ↵ | Saracen | |
spatial editor. | |||
2016-01-12 | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho | |
2016-01-12 | Merge pull request #3310 from eska014/export-zip | Rémi Verschelde | |
Replace export pack mode "Copy" with "Exec+Zip" | |||
2016-01-12 | small hack to make collisionobjects work with replace, fixes #2992 | Juan Linietsky | |
2016-01-11 | Merge pull request #3320 from neikeq/ed_layouts_default | Rémi Verschelde | |
Allow to override the default editor layout | |||
2016-01-11 | Allow to override the default editor layout | Ignacio Etcheverry | |
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-11 | Merge pull request #3308 from neikeq/keep_xform_settings | Rémi Verschelde | |
Remember Transform menu settings for the Spatial Editor |