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2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-27Merge pull request #6259 from volzhs/issue-6244Rémi Verschelde
Prevent to add node to selection when node is not inside tree
2016-08-27Merge pull request #6187 from TheHX/pr-pinfo-functionRémi Verschelde
Added add_property_info function to Globals and EditorSettings classes
2016-08-27Merge pull request #6186 from TheHX/pr-issue-5878Rémi Verschelde
Fix editor glitches when the mesh/material preview is shown
2016-08-27Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde
Icons for VScript types
2016-08-27Merge pull request #6094 from djrm/texure_region_zoom_by_scrollRémi Verschelde
Zoom texture region using mouse wheel
2016-08-27Prevent to add node to selection when node is not inside treevolzhs
2016-08-26Even more work on visual script editor:Juan Linietsky
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-26Merge pull request #6036 from neikeq/pr-issue-6030Ignacio Etcheverry
Device Input dialog now uses containers
2016-08-26Merge pull request #6269 from neikeq/pr-doc-nullIgnacio Etcheverry
DocData: Fix null reference not detected correctly
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24DocData: Fix null reference not detected correctlyIgnacio Etcheverry
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-23tiny bug fixJuan Linietsky
2016-08-23Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky
EditorHelpBit
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-20Merge pull request #6197 from neikeq/pr-docs-reg-5919Rémi Verschelde
DocData: Fix duplicated parenthesis for default values
2016-08-18DocData: Fix duplicated parenthesis for default valuesIgnacio Etcheverry
2016-08-16Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho
2016-08-16Fix editor glitches when the mesh/material preview is shownFranklin Sobrinho
2016-08-16Merge pull request #6165 from TheHX/pr-tile-paletteRémi Verschelde
Small usability improvements on the TileMap editor tile palette.
2016-08-16Small usability improvements on the TileMap editor tile palette.Franklin Sobrinho
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names.
2016-08-16Merge pull request #6161 from djrm/iconsRémi Verschelde
2d collision shape icons now uses the color for shape icons
2016-08-15Expose additional functions for the EditorPlugin classFranklin Sobrinho
2016-08-152d collision shape icons now uses the color for shape iconsDaniel J. Ramirez
2016-08-10i18n: Merge PO files with current templateRémi Verschelde
2016-08-10i18n: Sync template with current sourceRémi Verschelde
2016-08-10i18n: Sync translations from WeblateRémi Verschelde
Translator credits added manually based on Weblate git log.
2016-08-10i18n: Add a README file to point to the Weblate repoRémi Verschelde
2016-08-09Zoom texture region via mouse wheelDaniel J. Ramirez
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-08Merge pull request #6050 from Hinsbart/remove_pm_file_importRémi Verschelde
Remove unused function in Project Manager.
2016-08-08Merge pull request #6051 from neikeq/pr-imp-5882Rémi Verschelde
Project Manager: Fix and improve unhandled input
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-06removed extra printJuan Linietsky
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
Will have to check better, likely for 3.0
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-05Project Manager: Fix and improve unhandled inputIgnacio Etcheverry
2016-08-05Remove unused function in Project Manager.Andreas Haas
This has been deprecated by #5993
2016-08-04TextureRegionEditor snap_mode fix.Saracen
2016-08-04Device Input dialog now uses containersIgnacio Etcheverry
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03Bump version to 2.2-alphaRémi Verschelde
There are now new developments that will not be in 2.1-stable
2016-08-03Added missing license and quotation typoPaulb23
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-08-01Merge pull request #5993 from profelis/PR-scan-dragged-folder-2Rémi Verschelde
Improved drad&drop files on project manager