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AgeCommit message (Expand)Author
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Merge pull request #7505 from Paulb23/theme_color_fixRémi Verschelde
2017-01-12Fix current script background colorPaulb23
2017-01-12Fix text editor theme saving and loadingPaulb23
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Dehardcode version major in editor settingsRémi Verschelde
2017-01-11removed stray hashJuan Linietsky
2017-01-11Editor settings file is now versionedJuan Linietsky
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-10FileSystemDock: Collapse folders by default, add context menu with "Expand al...lonesurvivor
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-09Merge pull request #7471 from djrm/iconsJuan Linietsky
2017-01-09Merge pull request #7458 from bojidar-bg/right-click-menuRémi Verschelde
2017-01-09Added resources iconsDaniel J. Ramirez
2017-01-08Added missing node icons, plus some icon changesDaniel J. Ramirez
2017-01-09Add clamp and wrap loop modes for animation tracks.Juan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-08i18n: Sync templates with current codeRémi Verschelde
2017-01-08i18n: Sync translations with WeblateRémi Verschelde
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-07Fix #7455 - script text editor's right click menu being weirdBojidar Marinov
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn