Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-22 | Merge pull request #1433 from cheece/patch-1 | Juan Linietsky | |
COLLADA load morph target normals | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1480 from theuserbl/patch-2 | Juan Linietsky | |
Changed *_scene() to *_tree() in the time-example | |||
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky | |
New option to show/hide hidden files | |||
2015-03-22 | Merge pull request #1537 from rollenrolm/issue_#931 | Juan Linietsky | |
Fix issue #931: display current view name into editor's 3d scene viewpor... | |||
2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | |
2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | |
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-20 | wip distance field font import | Juan Linietsky | |
font import may not work if using distance field, this is WIP | |||
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky | |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-05 | Changed *_scene() to *_tree() | theuserbl | |
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work. | |||
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy | |
2015-02-24 | COLLADA load normals from morph target | cheece | |
if the file has normals use them! | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | |
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. | |||
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson | |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||
2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵ | Carl Olsson | |
set_cell. | |||
2015-02-11 | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | |
Added the ability to add and remove editor import plugins. | |||
2015-02-10 | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | |
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. | |||
2015-02-09 | Added the ability to add and remove editor import plugins. | Jeffrey Steward | |
2015-02-09 | Merge pull request #1174 from adolson/autoreload-edited-scripts | Juan Linietsky | |
add option to automatically reload changed scripts | |||
2015-02-09 | Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject | Juan Linietsky | |
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | |||
2015-02-09 | Merge pull request #1271 from NateWardawg/NestedSceneFix | Juan Linietsky | |
Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash. | |||
2015-02-09 | Merge pull request #1303 from erbridge/revert_menu_item | Juan Linietsky | |
Add a revert menu item | |||
2015-02-04 | io_scene_dae: fixed invalid variable name | Segey Lapin | |
2015-02-03 | Forgot to update tile transform buttons when picking tiles. | Carl Olsson | |
2015-02-02 | Finish GUI for tile transform. | Carl Olsson | |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson | |
2015-01-27 | Show a confirmation for the revert action. | Felix Laurie von Massenbach | |
2015-01-26 | Move the Revert Scene menu item to be less intrusive. | Felix Laurie von Massenbach | |
2015-01-25 | Add a revert menu item. | Felix Laurie von Massenbach | |
2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | |