Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-18 | Revert "Change default extension to .tscn when import 3d scene" | Rémi Verschelde | |
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803. | |||
2016-07-18 | Merge pull request #5780 from TheHX/script-editor-layout | Rémi Verschelde | |
Fix ScriptEditor don't saving the layout when opening a help page | |||
2016-07-18 | Add icon for root node in Create Dialog | George Marques | |
Close #5766 | |||
2016-07-18 | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho | |
- Use ScriptEditor::_update_script_names just once when re-creating the layout | |||
2016-07-18 | Change default extension to .tscn when import 3d scene | volzhs | |
2016-07-18 | Merge pull request #5750 from TheHX/issue-5681 | Rémi Verschelde | |
Keep debugger selected tab open when pressing the pause button | |||
2016-07-18 | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde | |
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712 | |||
2016-07-18 | Merge pull request #5657 from Paulb23/block_caret | Rémi Verschelde | |
Added block caret to TextEdit | |||
2016-07-17 | Merge pull request #5758 from TheHX/issue-5756 | Rémi Verschelde | |
Fix editor states saving, and remove related error messages | |||
2016-07-17 | Fix editor states saving, and remove related error messages | Franklin Sobrinho | |
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde | |
Part of #5031 | |||
2016-07-17 | Keep debugger selected tab open when pressing the pause button | Franklin Sobrinho | |
2016-07-16 | Merge pull request #5743 from TheHX/issue-5740 | Rémi Verschelde | |
Fix signals/group button on Scene dock | |||
2016-07-16 | Fix signals/group button on Scene dock | Franklin Sobrinho | |
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-16 | Fonts: add missing license information | Rémi Verschelde | |
Droid Sans is under Apache 2.0, Source Code Pro under SIL OFL 1.1. | |||
2016-07-15 | CanvasItemEditor: Changed Frame Selection shortcut | Ignacio Etcheverry | |
2016-07-15 | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | |
2016-07-15 | Merge pull request #5702 from Paulb23/zoom_shortcuts | Rémi Verschelde | |
Added code editor zoom shortcuts | |||
2016-07-15 | i18n: Merge translations with synced template | Rémi Verschelde | |
2016-07-15 | i18n: Sync template with current source | Rémi Verschelde | |
Also fix a space after : in a translated string. | |||
2016-07-15 | i18n: Pull translations from Weblate | Rémi Verschelde | |
Adds Bengali and Urdu (Pakistan) WIP translations. | |||
2016-07-15 | Perform connect when double click a node on connecting signal window | volzhs | |
2016-07-14 | Added code editor zoom shortcuts | Paulb23 | |
2016-07-14 | Fix Orphan StringName on EditorAutoloadSettings class | Franklin Sobrinho | |
2016-07-13 | Fixed a crash in scenario where SSL is not available. | vamsi | |
2016-07-13 | Removes AnimationPlayer renaming on import. | Saracen | |
2016-07-12 | Added block caret to TextEdit | Paulb23 | |
2016-07-12 | Merge pull request #5615 from Paulb23/shortcut_save_print | Rémi Verschelde | |
Removed shortcut saving print | |||
2016-07-12 | Merge pull request #5648 from Paulb23/completion_box_colors | Rémi Verschelde | |
Added Completion box colors. Exposed show line numbers, highlight all occurrences, and updated theme. | |||
2016-07-11 | Downloaded templates from project manager can now be installed. | Juan Linietsky | |
2016-07-11 | Fix "Play custom scene" keyboard shortcut | Franklin Sobrinho | |
2016-07-11 | Added completion font colors | Paulb23 | |
2016-07-11 | Added completion scroll color | Paulb23 | |
2016-07-11 | Merge pull request #5634 from vnen/assetlib-map-crash | Rémi Verschelde | |
Fix crash on asset lib install | |||
2016-07-10 | Fix crash on asset lib install | George Marques | |
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | |||
2016-07-10 | As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENES | Juan Linietsky | |
2016-07-10 | Merge pull request #5385 from volzhs/autosave-android | Juan Linietsky | |
Fix autosave when run on remote device | |||
2016-07-10 | Merge pull request #5421 from MarianoGnu/issues | Juan Linietsky | |
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | |||
2016-07-10 | Remove Better Collada Exporter, now in its own repo | Rémi Verschelde | |
See https://github.com/godotengine/collada-exporter for the new upstream location. | |||
2016-07-10 | Merge pull request #5287 from marcelofg55/master | Juan Linietsky | |
Added popup menu for animation key right-click | |||
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | |
Added Tile Origin = Bottom Left option to the TileMap | |||
2016-07-10 | Merge pull request #5621 from TheHX/issue-5616 | Juan Linietsky | |
Fix custom types showing on wrong dialogs | |||
2016-07-10 | Merge pull request #5611 from TheHX/spatial-gizmo | Juan Linietsky | |
Fix EditorSpatialGizmo virtual functions not being called | |||
2016-07-10 | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | |
Implement undo/redo for adding and deleting global properties | |||
2016-07-10 | Merge pull request #5563 from opmana/fix-convert-tileset | Juan Linietsky | |
Respect frame property when converting to TileSet. | |||
2016-07-10 | Merge pull request #5554 from TheHX/issue-3543 | Juan Linietsky | |
Added drag and drop to rearrange the autoload order | |||
2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | |
* The custom types are visible when the dialog is shown | |||
2016-07-09 | Removed shortcut saving print | Paulb23 | |
2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | |
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. |