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2016-07-18Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
2016-07-18Merge pull request #5780 from TheHX/script-editor-layoutRémi Verschelde
Fix ScriptEditor don't saving the layout when opening a help page
2016-07-18Add icon for root node in Create DialogGeorge Marques
Close #5766
2016-07-18Fix ScriptEditor don't saving the layout when opening a help pageFranklin Sobrinho
- Use ScriptEditor::_update_script_names just once when re-creating the layout
2016-07-18Change default extension to .tscn when import 3d scenevolzhs
2016-07-18Merge pull request #5750 from TheHX/issue-5681Rémi Verschelde
Keep debugger selected tab open when pressing the pause button
2016-07-18Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712Rémi Verschelde
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18Merge pull request #5657 from Paulb23/block_caretRémi Verschelde
Added block caret to TextEdit
2016-07-17Merge pull request #5758 from TheHX/issue-5756Rémi Verschelde
Fix editor states saving, and remove related error messages
2016-07-17Fix editor states saving, and remove related error messagesFranklin Sobrinho
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-17Keep debugger selected tab open when pressing the pause buttonFranklin Sobrinho
2016-07-16Merge pull request #5743 from TheHX/issue-5740Rémi Verschelde
Fix signals/group button on Scene dock
2016-07-16Fix signals/group button on Scene dockFranklin Sobrinho
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-16Fonts: add missing license informationRémi Verschelde
Droid Sans is under Apache 2.0, Source Code Pro under SIL OFL 1.1.
2016-07-15CanvasItemEditor: Changed Frame Selection shortcutIgnacio Etcheverry
2016-07-15Fixed breakpoint gutter toggle not updating when game is running, issue 5712Paulb23
2016-07-15Merge pull request #5702 from Paulb23/zoom_shortcutsRémi Verschelde
Added code editor zoom shortcuts
2016-07-15i18n: Merge translations with synced templateRémi Verschelde
2016-07-15i18n: Sync template with current sourceRémi Verschelde
Also fix a space after : in a translated string.
2016-07-15i18n: Pull translations from WeblateRémi Verschelde
Adds Bengali and Urdu (Pakistan) WIP translations.
2016-07-15Perform connect when double click a node on connecting signal windowvolzhs
2016-07-14Added code editor zoom shortcutsPaulb23
2016-07-14Fix Orphan StringName on EditorAutoloadSettings classFranklin Sobrinho
2016-07-13Fixed a crash in scenario where SSL is not available.vamsi
2016-07-13Removes AnimationPlayer renaming on import.Saracen
2016-07-12Added block caret to TextEditPaulb23
2016-07-12Merge pull request #5615 from Paulb23/shortcut_save_printRémi Verschelde
Removed shortcut saving print
2016-07-12Merge pull request #5648 from Paulb23/completion_box_colorsRémi Verschelde
Added Completion box colors. Exposed show line numbers, highlight all occurrences, and updated theme.
2016-07-11Downloaded templates from project manager can now be installed.Juan Linietsky
2016-07-11Fix "Play custom scene" keyboard shortcutFranklin Sobrinho
2016-07-11Added completion font colorsPaulb23
2016-07-11Added completion scroll colorPaulb23
2016-07-11Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde
Fix crash on asset lib install
2016-07-10Fix crash on asset lib installGeorge Marques
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
2016-07-10As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENESJuan Linietsky
2016-07-10Merge pull request #5385 from volzhs/autosave-androidJuan Linietsky
Fix autosave when run on remote device
2016-07-10Merge pull request #5421 from MarianoGnu/issuesJuan Linietsky
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10Remove Better Collada Exporter, now in its own repoRémi Verschelde
See https://github.com/godotengine/collada-exporter for the new upstream location.
2016-07-10Merge pull request #5287 from marcelofg55/masterJuan Linietsky
Added popup menu for animation key right-click
2016-07-10Merge pull request #5270 from lonesurvivor/masterJuan Linietsky
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10Merge pull request #5621 from TheHX/issue-5616Juan Linietsky
Fix custom types showing on wrong dialogs
2016-07-10Merge pull request #5611 from TheHX/spatial-gizmoJuan Linietsky
Fix EditorSpatialGizmo virtual functions not being called
2016-07-10Merge pull request #5584 from TheHX/project-settingsJuan Linietsky
Implement undo/redo for adding and deleting global properties
2016-07-10Merge pull request #5563 from opmana/fix-convert-tilesetJuan Linietsky
Respect frame property when converting to TileSet.
2016-07-10Merge pull request #5554 from TheHX/issue-3543Juan Linietsky
Added drag and drop to rearrange the autoload order
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho
* The custom types are visible when the dialog is shown
2016-07-09Removed shortcut saving printPaulb23
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.