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2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
2014-04-22Merge pull request #272 from adolson/patch-1reduz
editor window title improvements
2014-04-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-19heckJuan Linietsky
2014-04-18-Revert change that broke pathsJuan Linietsky
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-09editor window title improvementsadolson
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene.
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-05Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressedreduz
Ignore auto-generated doc_data_compressed.h
2014-04-05Merge pull request #237 from marynate/PR-maya-navreduz
Maya and modo style navigation
2014-04-05Merge pull request #241 from marynate/PR-viewport-hotkeyreduz
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05Merge pull request #247 from marynate/PR-path-editor-uireduz
Path Editor UI Improvment
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03Add close curve icon source imagemarynate
2014-04-03Add close curve iconmarynate
2014-04-03Move point in Path2D edtitor now respect snap configure; Press Alt whenmarynate
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now"
2014-04-03Use shift for control point in Paht2D editor (to be consistent with Path editor)marynate
2014-04-03Fixed delete path2d node will crash editormarynate
2014-04-03Fix #244 no path2d handles visiblemarynate
2014-04-01Space to toggle maximize viewportmarynate
Cleanup debug output
2014-04-01Add hotkey for switching viewportsmarynate
Hotkey added
2014-04-01Hold shift to speedup pan/zoom in maya navigation schememarynate
2014-04-01Keep selection from been cleared when navigating in 3d viewportmarynate
Conflicts: tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate
2014-04-01Disable transform operation when navigationmarynate
2014-04-01Add maya style navigation scheme to 3d vieewportmarynate
2014-03-27Remove auto-generated doc_data_compressed.hHilton Medeiros
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-12Merge pull request #170 from mutantgames/master.forkreduz
Solved bug to select external editor url
2014-03-11fixed editor NodePath propertysanikoyes
2014-03-05Solved bug to select external editor urlsasori
https://github.com/okamstudio/godot/issues/145
2014-02-27Auto select custom property value field when pop up, user can start typing ↵marynate
to change value right away.
2014-02-26Merge pull request #136 from marynate/PR-fix-scenedock-instance-btnokamstudio
Instance button of SceneDock now working
2014-02-26Merge pull request #137 from marynate/PR-expose-f-key-to-center-selokamstudio
Add F key to center 3d viewport to selected node
2014-02-26Merge pull request #141 from vinzenz/texture-import-plugin-typookamstudio
Typo in 'Atlas Texture' import menu entry
2014-02-26-Added ATITC texture supportJuan Linietsky
-Fixed bug of some tabs showing wrong names -Exported properties for viewport
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-24-moved script to modulesJuan Linietsky
2014-02-24Typo in 'Atlas Texture' import menu entryVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-23-fixed bug importing skeletonsJuan Linietsky
2014-02-23Add F key to center 3d viewport to selected nodemarynate
2014-02-23Instance button of SceneDock now workingmarynate
2014-02-22-added kinematic bodyJuan Linietsky
-added kinematic body demos
2014-02-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-20Merge pull request #109 from vinzenz/project-exportokamstudio
tools/editor/project_export: tree_vb already has a parent
2014-02-19wtfJuan Linietsky
2014-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky