index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
Age
Commit message (
Expand
)
Author
2014-04-23
use Snap / Snap (Pixels) now save to scene file
Dana Olson
2014-04-22
Merge pull request #272 from adolson/patch-1
reduz
2014-04-19
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-04-19
heck
Juan Linietsky
2014-04-18
-Revert change that broke paths
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-09
editor window title improvements
adolson
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-04-05
Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
reduz
2014-04-05
Merge pull request #237 from marynate/PR-maya-nav
reduz
2014-04-05
Merge pull request #241 from marynate/PR-viewport-hotkey
reduz
2014-04-05
Merge pull request #247 from marynate/PR-path-editor-ui
reduz
2014-04-03
Make secondary handle 50% transparent in Path editor to distinguish from
marynate
2014-04-03
Add close curve icon source image
marynate
2014-04-03
Add close curve icon
marynate
2014-04-03
Move point in Path2D edtitor now respect snap configure; Press Alt when
marynate
2014-04-03
Use shift for control point in Paht2D editor (to be consistent with Path editor)
marynate
2014-04-03
Fixed delete path2d node will crash editor
marynate
2014-04-03
Fix #244 no path2d handles visible
marynate
2014-04-01
Space to toggle maximize viewport
marynate
2014-04-01
Add hotkey for switching viewports
marynate
2014-04-01
Hold shift to speedup pan/zoom in maya navigation scheme
marynate
2014-04-01
Keep selection from been cleared when navigating in 3d viewport
marynate
2014-04-01
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
Disable transform operation when navigation
marynate
2014-04-01
Add maya style navigation scheme to 3d vieewport
marynate
2014-03-27
Remove auto-generated doc_data_compressed.h
Hilton Medeiros
2014-03-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-12
Merge pull request #170 from mutantgames/master.fork
reduz
2014-03-11
fixed editor NodePath property
sanikoyes
2014-03-05
Solved bug to select external editor url
sasori
2014-02-27
Auto select custom property value field when pop up, user can start typing to...
marynate
2014-02-26
Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn
okamstudio
2014-02-26
Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel
okamstudio
2014-02-26
Merge pull request #141 from vinzenz/texture-import-plugin-typo
okamstudio
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky
2014-02-24
Typo in 'Atlas Texture' import menu entry
Vinzenz Feenstra
2014-02-23
-fixed bug importing skeletons
Juan Linietsky
2014-02-23
Add F key to center 3d viewport to selected node
marynate
2014-02-23
Instance button of SceneDock now working
marynate
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-20
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-20
-run script in editor
Juan Linietsky
2014-02-20
Merge pull request #109 from vinzenz/project-export
okamstudio
2014-02-19
wtf
Juan Linietsky
2014-02-19
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
[next]