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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2016-05-29
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
Ignacio Etcheverry
2016-05-25
Added settings to change marked and breakpoint color
Paulb23
2016-05-25
Merge pull request #4806 from Hinsbart/sregion_tooltip
Rémi Verschelde
2016-05-25
Set tooltip for SpriteRegionEditor
Andreas Haas
2016-05-24
Merge pull request #4800 from Hinsbart/tilemap_zoom
Rémi Verschelde
2016-05-24
Merge pull request #4784 from neikeq/pr-missing-4296
Rémi Verschelde
2016-05-24
Add a slider for zooming TileMap preview icons.
Andreas Haas
2016-05-23
General docks clean up
Juan Linietsky
2016-05-23
D&D: Fix wrong path in ScenesDock (#4789)
volzhs
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-23
Save line number color with text editor theme
Ignacio Etcheverry
2016-05-23
Merge pull request #4296 from Paulb23/code_editor_themes
Rémi Verschelde
2016-05-23
Added color themes to the text editor
Paulb23
2016-05-23
use node name as filename when save scene
volzhs
2016-05-23
Change the default comment color to #676767 (#4763)
Hugo Locurcio
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-22
fix error when open project and close editor
volzhs
2016-05-21
fixed compilation bug
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
i18n: Add gettext header template to the POT
Rémi Verschelde
2016-05-21
i18n: Recreate template with improved script
Rémi Verschelde
2016-05-21
i18n: Disable line numbers in location context
Rémi Verschelde
2016-05-21
i18n: Add location of duplicate strings to the context
Rémi Verschelde
2016-05-21
i18n: Cosmetic fixes to extract script
Rémi Verschelde
2016-05-21
i18n: Fix another %i in vformat
Rémi Verschelde
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
Changes to open dir in native explorer RMB option
Geequlim
2016-05-21
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
Rémi Verschelde
2016-05-21
Merge pull request #4722 from MarianoGnu/master
Rémi Verschelde
2016-05-21
Merge pull request #4719 from Paulb23/multiline_duplication
Rémi Verschelde
2016-05-21
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
Rémi Verschelde
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Sync template with previous commit
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-19
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
MarianoGNU
2016-05-19
Multiline duplication, issue #4661
Paulb23
2016-05-18
Check the save path before importing a 3D Mesh
Wilhem Barbier
2016-05-18
Add 'Show In System' option into filesystem RMB menu
Geequlim
2016-05-17
i18n: Sync template with source
Rémi Verschelde
2016-05-17
i18n: Make .pot paths hopefully platform-independent
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
i18n: Simple extract.py improvements
Rémi Verschelde
2016-05-17
Merge pull request #4690 from volzhs/dnd-visual
Rémi Verschelde
2016-05-17
Scenetree Nodes drag and drop visual representation
volzhs
2016-05-17
use case insensitive for searching nodes in Scene tree dock
volzhs
2016-05-17
Merge pull request #4652 from Paulb23/node_duplication_position
Rémi Verschelde
2016-05-16
Missing translatable strings
Juan Linietsky
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
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