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2016-01-11Merge pull request #3320 from neikeq/ed_layouts_defaultRémi Verschelde
Allow to override the default editor layout
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-11Merge pull request #3308 from neikeq/keep_xform_settingsRémi Verschelde
Remember Transform menu settings for the Spatial Editor
2016-01-11Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry
2016-01-11Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry
2016-01-11Merge pull request #3276 from TheHX/pr-quick-openRémi Verschelde
Quick open now can open multiple scenes and scripts
2016-01-11Merge pull request #3309 from MarianoGnu/bug_fixing3Rémi Verschelde
Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
2016-01-11Merge pull request #3302 from MarianoGnu/bug_fixing2Rémi Verschelde
Allow to paste resources in inspector when text_hint indicates multip…
2016-01-11Merge pull request #3303 from TheHX/pr-script-editorRémi Verschelde
Fix script highlighting for classes that begin with "_"
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-10Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)MarianoGNU
2016-01-10-Project settings can properly add/remove properties again, fixes #3177Juan Linietsky
2016-01-10restored quit to project list keybinding, but kept change for OSX, closes #3185Juan Linietsky
2016-01-10wrong extensions shown when saving resources fixedJuan Linietsky
2016-01-10forgot initialization of path in filesystem dock, fixes #3295Juan Linietsky
2016-01-10Fix script highlighting for classes that begin with "_"Franklin Sobrinho
2016-01-10Make sure variant parser actually writes floats when float property is ↵Juan Linietsky
requested, closes #3301
2016-01-10Allow to paste resources in inspector when text_hint indicates multiple typesMarianoGNU
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-08fixes debug_release buildAriel Manzur
2016-01-08Merge pull request #3282 from TheHX/pr-script-debuggerRémi Verschelde
Fix debugger close button and script editor "Show Debugger"
2016-01-08Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho
2016-01-08Merge pull request #3280 from neikeq/issue_3227Rémi Verschelde
Fix TileSet not refreshed after exporting without merge
2016-01-08Fix TileSet not refreshed after exporting without mergeIgnacio Etcheverry
2016-01-08Merge pull request #3278 from neikeq/issue_305Rémi Verschelde
Close scene menu option asks for confirmation only if there are unsaved changes
2016-01-08Scene->Close scene: ask confirmation only when unsaved changesIgnacio Etcheverry
2016-01-08Quick open now can open multiple scenes and scriptsFranklin Sobrinho
2016-01-07Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitemRémi Verschelde
Fix uniform scaling of non-square CanvasItem nodes
2016-01-07Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-06Merge pull request #3208 from nounoursheureux/masterRémi Verschelde
You can now create an inherited scene based on an already opened scene
2016-01-06You can create an inherited scene based on an already opened scene.Nounours Heureux
2016-01-06Merge pull request #3187 from neikeq/fix_3186Rémi Verschelde
Fix editor layout saving
2016-01-06Merge pull request #3217 from neikeq/asframes_patchRémi Verschelde
Disable renaming SpriteFrames
2016-01-06Merge pull request #3216 from nounoursheureux/spriteframesRémi Verschelde
Show the texture name after the frame number in the SpriteFrames editor
2016-01-06Merge pull request #3219 from nounoursheureux/change_subscene_stringRémi Verschelde
Change Import > Sub-Scene to Import > Node from scene
2016-01-06Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-05-completely rewritten filesystem dock and internal editor filesystem ↵Juan Linietsky
management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05Fix typoRémi Verschelde
2016-01-04Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky
2016-01-03small usability improvement, change everything related to resolution and ↵Juan Linietsky
scaling together in the project settings, closes #1974
2016-01-03having active items is pointless in input mapJuan Linietsky
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03Change Import > Sub-Scene to Import > Node from sceneNounours Heureux
2016-01-03Disable renaming AnimatedSprite framesIgnacio Etcheverry
2016-01-03Show the texture name after the frame number in the SpriteFrames editorNounours Heureux
2016-01-02Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky
Closes #2075
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵Juan Linietsky
bugs, closes #2115
2016-01-02-Ability to roll-back script-exported properties to their default value on ↵Juan Linietsky
the script, closes #2128