Age | Commit message (Expand) | Author |
2015-01-14 | Merge pull request #1215 from Qwertie-/PR-GUI | Juan Linietsky |
2015-01-14 | Fixed typo in message | Luke Picciau |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-13 | fixes | Juan Linietsky |
2015-01-11 | 2D shader progress | reduz |
2015-01-11 | Fixes #1160 | BenH |
2015-01-11 | fix naming of duplicated nodes, closes #1161, adds separator character prefer... | Dana Olson |
2015-01-10 | add option to automatically reload changed scripts | Dana Olson |
2015-01-09 | Merge pull request #1156 from marynate/PR-fix-compile-tools-no | Juan Linietsky |
2015-01-09 | mergable version of ndee's pull request | Dana Olson |
2015-01-09 | Fix compile error when tools=no | marynate |
2015-01-08 | Merge branch 'fix_debug_process_exited_alert' | Maximillian |
2015-01-08 | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian |
2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky |
2015-01-07 | Merge remote-tracking branch 'upstream/master' | Maximillian |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-06 | fix little mistake that made the project run each save | Maximillian |
2015-01-06 | Prompt save dialog if running a unsaved scene. Solution for #966 | Maximillian |
2015-01-06 | Fix invaild path error text in project manager when no path is entered | Maximillian |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky |
2015-01-03 | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky |
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky |
2015-01-02 | -fixed key insert from editor window (#976) | Juan Linietsky |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky |
2015-01-02 | Merge pull request #1068 from jaromirhribal/master | Juan Linietsky |
2015-01-02 | Merge pull request #1069 from tommy3/typo-fix | Juan Linietsky |
2014-12-29 | Replace TileMapEditor floating tile palette with HSplitContainer. | Carl Olsson |
2014-12-28 | fixed a typo | tommy3 |
2014-12-28 | added blender/maya like zoom style | jaromirhribal |
2014-12-18 | Merge pull request #985 from adolson/toggle-comment-shortcut-fix | Juan Linietsky |
2014-12-18 | Small clean-up.. | TheoXD |
2014-12-18 | Restricted to same parent, seem to work better now. | TheoXD |
2014-12-18 | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD |
2014-12-17 | change shortcut for toggle-comment to Ctrl+K | Dana Olson |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-15 | Small batch of fixes | Juan Linietsky |
2014-12-08 | Small Fixes | Juan Linietsky |
2014-12-08 | remove old unused pref, added new confirm insert track | Dana Olson |