Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-12 | Fix crash caused by a empty NavigationMesh | Franklin Sobrinho | |
2015-12-11 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-11 | -remove (can be added back in editor settings) icons from property editor | Juan Linietsky | |
-remove ".." from file dialog when opening res://, fixes #2994 | |||
2015-12-10 | Merge pull request #2883 from TheHX/mesh_editor_plugin | Rémi Verschelde | |
Add StaticBody collision generation for all selected MeshInstance nodes | |||
2015-12-09 | Merge pull request #3027 from TheHX/pr-project-manager-font | Rémi Verschelde | |
Fix project manager not picking up custom font | |||
2015-12-09 | Fix project manager not picking custom font | Franklin Sobrinho | |
2015-12-09 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-09 | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | |
reloaded in godot UI, fixes #3003 | |||
2015-12-09 | Merge pull request #2986 from TheHX/pr-shader-editor | Rémi Verschelde | |
Fix shader editor focus when switching tabs | |||
2015-12-08 | -made it add the node name from the file, closes #3010 | Juan Linietsky | |
2015-12-08 | Merge pull request #2873 from neikeq/editor_layouts | Juan Linietsky | |
Editor layouts menu | |||
2015-12-08 | Merge pull request #2888 from TheHX/item_list_plugin | Juan Linietsky | |
Make ItemListEditor plugin functional | |||
2015-12-08 | Merge pull request #2919 from TheHX/pr-groups-editor | Juan Linietsky | |
Update Groups Editor | |||
2015-12-08 | Merge pull request #2956 from est31/add_system_wide_export_path | Juan Linietsky | |
Add way to look for templates at system wide level too | |||
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-08 | added option to add_child, to use the same deduplication convention as in ↵ | Juan Linietsky | |
the editor, closes #3017 | |||
2015-12-06 | Fix shader editor focus when switching tabs | Franklin Sobrinho | |
2015-12-06 | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | |
2015-12-06 | Script Editor: maintain cursor column after duplicate a line | Franklin Sobrinho | |
2015-12-06 | Update Groups Editor | Franklin Sobrinho | |
2015-12-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-12-04 | Merge pull request #2989 from StraToN/2967fix_button_breaklines | Rémi Verschelde | |
Set default destination filename of imported font | |||
2015-12-04 | Merge pull request #2990 from neikeq/file_dialog_refresh | Rémi Verschelde | |
Add refresh button to file dialogs | |||
2015-12-04 | Add refresh button to file dialogs | neikeq | |
2015-12-04 | Set default destination filename of imported font to be input font filename | Julian Murgia - StraToN | |
if destination filename was ".fnt" (ie. no filename set by user) | |||
2015-12-04 | Fix 'Save Scene' doing nothing on new scenes | neikeq | |
2015-12-04 | missing pngs | Juan Linietsky | |
2015-12-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | |
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||
2015-12-03 | Make ItemListEditor plugin functional | Franklin Sobrinho | |
2015-12-03 | Fix editor crash after closing scene with certain types of nodes | Franklin Sobrinho | |
2015-12-01 | Merge pull request #2969 from neikeq/fix_bracket_complete | Rémi Verschelde | |
Fix auto bracket completion disabled on newly open scripts | |||
2015-12-01 | Merge pull request #2968 from neikeq/line_duplicate | Rémi Verschelde | |
Fix script editor not clonning down last line | |||
2015-12-01 | Fix script editor not clonning down last line | neikeq | |
2015-12-01 | ScriptTextEditor: fix auto bracket completion not enabled | neikeq | |
2015-12-01 | Merge pull request #2890 from neikeq/cl_select_children | Rémi Verschelde | |
Allow selecting CanvasLayer children in canvas editor | |||
2015-11-30 | Make the setting unix-only. | est31 | |
For this, put the detection into the OS class and its subclass. | |||
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||
2015-11-29 | Script Editor: automatic indentation after a colon | koalefant | |
2015-11-29 | -orphan resource explorer dialog + tools menu | Juan Linietsky | |
2015-11-28 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-28 | Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵ | Franklin Sobrinho | |
when closing the editor | |||
2015-11-28 | Merge pull request #2932 from TheHX/pr-editor-help-scroll | Rémi Verschelde | |
Fix editor help scroll to result | |||
2015-11-27 | Fix editor help scroll to result | Franklin Sobrinho | |
2015-11-27 | Update copyright header in ios xcode templates | Rémi Verschelde | |
2015-11-27 | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | |
Since the engine development is now independent. Fixes #2836. | |||
2015-11-26 | Merge pull request #2891 from TheHX/fix_matrix_property | Rémi Verschelde | |
Fix property editor Matrix3 and Matrix32 editing | |||
2015-11-25 | Merge pull request #2912 from TheHX/pr-mesh-import-plugin | Rémi Verschelde | |
Better import mesh warnings |