Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-18 | Merge pull request #1662 from TheHX/fix_plugins | Juan Linietsky | |
Fix toolbar menu position(RichText and MultiMesh plugins) | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-13 | -Fix issue of scene import script path being broken on reimport, fixes #1668 | Juan Linietsky | |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky | |
2015-04-09 | Fix toolbar menu position(RichText and MultiMesh plugins) | Franklin Sobrinho | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-04-08 | -Better Collada now keeps mesh names properly from blender, makes the ↵ | Juan Linietsky | |
"overwrite existing, keep materials" import mode work properly. | |||
2015-04-08 | fixed re-import of scene when new nodes are added, fixes #1620 | Juan Linietsky | |
2015-04-07 | Merge pull request #836 from adolson/new-default-project-icon | Juan Linietsky | |
new default project icon | |||
2015-04-07 | Merge pull request #1554 from NateWardawg/inspectorupdate | Juan Linietsky | |
Camel casing being capitalized only happens in the inspector now. | |||
2015-04-07 | Merge pull request #1569 from sanikoyes/Pr-sort-sample-library | Juan Linietsky | |
Pr-sort-sample-library | |||
2015-04-07 | Merge pull request #1580 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fixes_help_background_color_theme fixes #332 : makes EditorHelp uses EditorSettings bg color | |||
2015-04-07 | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | |
(Fix crash) in visual shader for curve remap node | |||
2015-04-07 | Merge pull request #1602 from TheHX/fix_issue_#1594 | Juan Linietsky | |
Fix Issue #1594 | |||
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky | |
2015-04-03 | Better fix | Franklin Sobrinho | |
2015-04-02 | fix_issue_#1594 | Franklin Sobrinho | |
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-31 | Fixed crash when trying to add keypoints and deleting them while holding ↵ | mostafahassan | |
mouse button down. | |||
2015-03-31 | New node will be added to root node if nothing is selected | mostafahassan | |
2015-03-26 | makes_editorhelp_uses_editor_settings_bg_color | yg2f | |
This fixes issue #332 by using the "text_editor/background_color" editor setting as background color for the EditorHelp. | |||
2015-03-25 | Sort sample lists by name(more readable) | sanikoyes | |
2015-03-23 | crash bug solved, fixes #1560 | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-23 | Camel casing being capitalized only happens in the inspector now. | Nathan Warden | |
2015-03-23 | Merge branch 'master' of https://github.com/not-surt/godot into snapping2 | Carl Olsson | |
2015-03-23 | Add iostream include to collada plugin and change to light occluder to use ↵ | Carl Olsson | |
canvas item snap function. | |||
2015-03-23 | Merge branch 'master' of https://github.com/not-surt/godot into snapping2 | Carl Olsson | |
Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h | |||
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1378 from erbridge/settings_not_checkbox | Juan Linietsky | |
Make View > Settings a non check item | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1433 from cheece/patch-1 | Juan Linietsky | |
COLLADA load morph target normals | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1480 from theuserbl/patch-2 | Juan Linietsky | |
Changed *_scene() to *_tree() in the time-example | |||
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky | |
New option to show/hide hidden files | |||
2015-03-22 | Merge pull request #1537 from rollenrolm/issue_#931 | Juan Linietsky | |
Fix issue #931: display current view name into editor's 3d scene viewpor... | |||
2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | |
2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | |
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-20 | wip distance field font import | Juan Linietsky | |
font import may not work if using distance field, this is WIP | |||
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky | |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-05 | Changed *_scene() to *_tree() | theuserbl | |
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work. | |||
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h |