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2017-01-25Include filesystem dock split offset in editor layoutsPedro J. Estébanez
Cherry-picked from 2ac89f65403c606ad9a3cdf65e591cb375faf024
2017-01-24delete bus effects is now possibleJuan Linietsky
2017-01-24Ability to drag and drop around audio effects!Juan Linietsky
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde
The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
Use real_t rather than float or double in generic functions (core/mat…
2017-01-192D Editor: Don't show lock icons for hidden nodes.Andreas Haas
Now we only draw those icons for visible Nodes. Fixes #7518
2017-01-18Fix editor method calls to is_visible for Spatial and CanvasItem and ↵Ray Koopa
is_visible itself for Spatial
2017-01-16Added some missing icons and modified othersDaniel J. Ramirez
2017-01-16icon fixesDaniel J. Ramirez
2017-01-16Merge pull request #7562 from RandomShaper/ordered-image-group-filesRémi Verschelde
Make image-groups map in export.cfg ordered
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Make image-groups map in export.cfg orderedPedro J. Estébanez
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-16Merge pull request #7540 from volzhs/default-rotRémi Verschelde
Change camera default rotation
2017-01-16Merge pull request #7536 from GodotExplorer/pr-copy-node-pathRémi Verschelde
Add 'Copy Node Path' action to right mouse menu
2017-01-17Change camera default rotationvolzhs
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho
2017-01-152D and 3D viewport are working again :DJuan Linietsky
2017-01-15Add 'Copy Node Path' action to right mouse menuGeequlim
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-15Allow closing a script tab without savingWilhem Barbier
2017-01-15Merge pull request #7515 from kbake/issue7433Rémi Verschelde
Use Animation's Name as Filename When Saving
2017-01-15Added missing icons (#7514)Daniel Ramirez
2017-01-14Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky
Add modulate (color) to TileSet tiles
2017-01-14Will now try to use the existing animation's name for filename, defaults to ↵kbake
previous value in case there's no name
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method ↵Juan Linietsky
naming
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications.
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-12Merge pull request #7505 from Paulb23/theme_color_fixRémi Verschelde
Colour theme fixes
2017-01-12Fix current script background colorPaulb23
2017-01-12Fix text editor theme saving and loadingPaulb23
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-11Dehardcode version major in editor settingsRémi Verschelde
Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820.
2017-01-11removed stray hashJuan Linietsky
2017-01-11Editor settings file is now versionedJuan Linietsky
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
Allow typing hints for Array class (in GDScript and Inspector)