Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||
2016-06-03 | more fixes in Russian localization (#5006) | Dmitriy Salnikov | |
2016-06-02 | Merge pull request #5001 from derderder77/master | Rémi Verschelde | |
Add some french translation. | |||
2016-06-02 | Improve french translation | derderder | |
2016-06-02 | Merge pull request #4989 from volzhs/fix-texture-atlas-error | Rémi Verschelde | |
fix crash and error with texture atlas | |||
2016-06-03 | Add Korean translation | volzhs | |
2016-06-02 | Added classes' short descriptions as tooltips in the create dialog. | Warlaan | |
2016-06-02 | fix invalid texture plugin name | volzhs | |
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``. | |||
2016-06-02 | fix crash and error with texture atlas | volzhs | |
- crashes at Project Export Settings > Preview Atlas - error message when export project ``` ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>() At: tools\editor\editor_import_export.cpp:1548 ``` it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802 | |||
2016-06-02 | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | |
Added fullscreen and distraction free modes | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-06-01 | Sort l18n while building | J08nY | |
2016-06-01 | 1 changed string | DimOkGamer | |
2016-06-01 | Added 3 more translatable strings | DimOkGamer | |
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization. | |||
2016-06-01 | i18n: Improve existing german translations. Merged two po files. | hyperglow | |
2016-06-01 | i18n: Improve existing german translations | atze | |
2016-06-01 | Morphological and stylistic corrections in ru.po | Maxim Lebedev | |
I just corrected a small errors and has added missed signs. | |||
2016-05-31 | i18n: Add more German translation | Andreas Hirschauer | |
2016-05-31 | Merge pull request #4956 from volzhs/fix-error-scene-update | Rémi Verschelde | |
fix error when open scene or switch to another scene | |||
2016-06-01 | fix error when open scene or switch to another scene | volzhs | |
## Error message on console ## ``` no access to ID:18723 ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0 At: drivers\windows\file_access_windows.cpp:251 ``` | |||
2016-05-31 | i18n: Sort files to parse alphabetically | Rémi Verschelde | |
This should ensure that python produces the same tools.pot for every user, and thus that the .po will not get useless diffs upon merge. | |||
2016-06-01 | More translation for zh_CN | Geequlim | |
2016-05-31 | Supports to use non-latin characters in script editor | volzhs | |
2016-05-31 | Merge pull request #4946 from volzhs/issue-4927 | Rémi Verschelde | |
fix random inifinite loop when open editor | |||
2016-05-31 | Merge pull request #4942 from DimOkGamer/master | Rémi Verschelde | |
Many improvements of Russian translation | |||
2016-05-31 | fix random inifinite loop when open editor | volzhs | |
2016-05-31 | Many improvements of Russian translation | DimOkGamer | |
2016-05-30 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-30 | changed font system to use fallbacks | Juan Linietsky | |
this way more than 64k characters can be used | |||
2016-05-30 | Merge pull request #4897 from djrm/svg_icons | Rémi Verschelde | |
Added first batch of svg icons | |||
2016-05-30 | Merge pull request #4934 from paviro/master | Rémi Verschelde | |
Added partial German translation. | |||
2016-05-30 | Added partial German translation. | Paul-Vincent Roll | |
2016-05-30 | Merge pull request #4932 from vnen/pr-ptbr-translation | Rémi Verschelde | |
Add pt_BR editor translation file | |||
2016-05-30 | Merge pull request #4920 from neikeq/pr-search-bar-fix | Rémi Verschelde | |
Fixed and improved search bar | |||
2016-05-30 | i18n: Sync template and PO files with source | Rémi Verschelde | |
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-30 | Add pt_BR editor translation file | George Marques | |
2016-05-30 | Added fullscreen and distraction free modes | Paulb23 | |
2016-05-30 | i18n: Enable parsing RTR strings | Rémi Verschelde | |
TTR is used in the editor, and RTR is for content that it shared between the editor and games (e.g. in scenes/gui) | |||
2016-05-30 | i18n: Sync PO files with template | Rémi Verschelde | |
2016-05-30 | Fixed and improved search bar | Ignacio Etcheverry | |
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching | |||
2016-05-30 | Merge pull request #4910 from ZX-WT/master | Rémi Verschelde | |
Incomplete Traditional Chinese translation(zh_HK) | |||
2016-05-30 | Added Italian Localization (#4908) | Bonfi96 | |
Full Italian localization of the Godot interface | |||
2016-05-30 | Incomplete Traditional Chinese translation(zh_HK) | ZX-WT | |
probably can be used as zh_TW translation | |||
2016-05-30 | i18n: Sync Russian translation with template | Rémi Verschelde | |
2016-05-30 | i18n: Convert Russian PO to Unix format | Rémi Verschelde | |
2016-05-30 | Merge pull request #4899 from DimOkGamer/master | Rémi Verschelde | |
Added Russian Localization | |||
2016-05-29 | Second batch of icons | Daniel J. Ramirez | |
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! |