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2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-04Merge pull request #5023 from volzhs/deselect-helpRémi Verschelde
deselect in help when click somewhere
2016-06-04The create dialog starts collapsed now.Warlaan
The original behavior can be reactivated in the editor settings.
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-06-04deselect in help when click somewherevolzhs
2016-06-03SampleLibraryEditor: Initialize "is_playing" variableBłażej Szczygieł
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-03more fixes in Russian localization (#5006)Dmitriy Salnikov
2016-06-02Merge pull request #5001 from derderder77/masterRémi Verschelde
Add some french translation.
2016-06-02Improve french translationderderder
2016-06-02Merge pull request #4989 from volzhs/fix-texture-atlas-errorRémi Verschelde
fix crash and error with texture atlas
2016-06-03Add Korean translationvolzhs
2016-06-02Added classes' short descriptions as tooltips in the create dialog.Warlaan
2016-06-02fix invalid texture plugin namevolzhs
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
2016-06-02fix crash and error with texture atlasvolzhs
- crashes at Project Export Settings > Preview Atlas - error message when export project ``` ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>() At: tools\editor\editor_import_export.cpp:1548 ``` it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-06-01Sort l18n while buildingJ08nY
2016-06-011 changed stringDimOkGamer
2016-06-01Added 3 more translatable stringsDimOkGamer
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization.
2016-06-01i18n: Improve existing german translations. Merged two po files.hyperglow
2016-06-01i18n: Improve existing german translationsatze
2016-06-01Morphological and stylistic corrections in ru.poMaxim Lebedev
I just corrected a small errors and has added missed signs.
2016-05-31i18n: Add more German translationAndreas Hirschauer
2016-05-31Merge pull request #4956 from volzhs/fix-error-scene-updateRémi Verschelde
fix error when open scene or switch to another scene
2016-06-01fix error when open scene or switch to another scenevolzhs
## Error message on console ## ``` no access to ID:18723 ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0 At: drivers\windows\file_access_windows.cpp:251 ```
2016-05-31i18n: Sort files to parse alphabeticallyRémi Verschelde
This should ensure that python produces the same tools.pot for every user, and thus that the .po will not get useless diffs upon merge.
2016-06-01More translation for zh_CNGeequlim
2016-05-31Supports to use non-latin characters in script editorvolzhs
2016-05-31Merge pull request #4946 from volzhs/issue-4927Rémi Verschelde
fix random inifinite loop when open editor
2016-05-31Merge pull request #4942 from DimOkGamer/masterRémi Verschelde
Many improvements of Russian translation
2016-05-31fix random inifinite loop when open editorvolzhs
2016-05-31Many improvements of Russian translationDimOkGamer
2016-05-30Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-30changed font system to use fallbacksJuan Linietsky
this way more than 64k characters can be used
2016-05-30Merge pull request #4897 from djrm/svg_iconsRémi Verschelde
Added first batch of svg icons
2016-05-30Merge pull request #4934 from paviro/masterRémi Verschelde
Added partial German translation.
2016-05-30Added partial German translation.Paul-Vincent Roll
2016-05-30Merge pull request #4932 from vnen/pr-ptbr-translationRémi Verschelde
Add pt_BR editor translation file
2016-05-30Merge pull request #4920 from neikeq/pr-search-bar-fixRémi Verschelde
Fixed and improved search bar
2016-05-30i18n: Sync template and PO files with sourceRémi Verschelde
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Add pt_BR editor translation fileGeorge Marques
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30i18n: Enable parsing RTR stringsRémi Verschelde
TTR is used in the editor, and RTR is for content that it shared between the editor and games (e.g. in scenes/gui)
2016-05-30i18n: Sync PO files with templateRémi Verschelde
2016-05-30Fixed and improved search barIgnacio Etcheverry
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching
2016-05-30Merge pull request #4910 from ZX-WT/masterRémi Verschelde
Incomplete Traditional Chinese translation(zh_HK)
2016-05-30Added Italian Localization (#4908)Bonfi96
Full Italian localization of the Godot interface
2016-05-30Incomplete Traditional Chinese translation(zh_HK)ZX-WT
probably can be used as zh_TW translation