summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Collapse)Author
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
-Fixed how translation fallbacks works, fixes #1011
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-02-fixed key insert from editor window (#976)Juan Linietsky
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky
2015-01-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky
-fixed randon button when editing menubutton #1079
2015-01-02Merge pull request #1068 from jaromirhribal/masterJuan Linietsky
Blender/Maya zoom style.
2015-01-02Merge pull request #1069 from tommy3/typo-fixJuan Linietsky
fixed a typo
2014-12-29Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson
2014-12-28fixed a typotommy3
2014-12-28added blender/maya like zoom stylejaromirhribal
2014-12-18Merge pull request #985 from adolson/toggle-comment-shortcut-fixJuan Linietsky
change shortcut for toggle-comment to Ctrl+K
2014-12-18Small clean-up..TheoXD
2014-12-18Restricted to same parent, seem to work better now.TheoXD
2014-12-18Selected node(s) can now be moved up and down in scene tree dock.TheoXD
2014-12-17change shortcut for toggle-comment to Ctrl+KDana Olson
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-12-07apply patch #882 from dcubixDana Olson
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-12-02-fixes to vmethod for buttonJuan Linietsky
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-11-26-fix sound room params (was not working)Juan Linietsky
-fixes to DAE exporter -ios fixes (video)
2014-11-13Merge pull request #879 from DCubix/masterJuan Linietsky
GDScript Editor Goodies
2014-11-12Editor goodies updateDiego Lopes
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-11Fixed documentation typoBrandon DeRosier
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-11-02Merge pull request #722 from Marqin/masterJuan Linietsky
[FIX] "File->Save As" in Script panel
2014-11-02Merge pull request #725 from Qwertie-/PR-GUIJuan Linietsky
Changed GUI text to better match action
2014-11-02Merge pull request #811 from sanikoyes/Pr-Image-Group-UIJuan Linietsky
Fix Export -> image group panel
2014-11-02Merge pull request #851 from adolson/default-project-dir-fixJuan Linietsky
fixes default project dir option
2014-11-02Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky
add option to auto-scan a directory for projects
2014-11-01add option to auto-scan a directory for projectsDana Olson
2014-11-01fixes default project dir option for Create / Import dialogs after quitting ↵Dana Olson
to project manager
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-26Fix some more incorrect bindingsGerold31
2014-10-23Fix Export -> image group panelsanikoyes
1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
-gizmos are not displayed in camera preview