Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-17 | Merge pull request #2488 from slapin/remove-unimplemented-exporter-option | Juan Linietsky | |
Remove of use_exclude_ctrl_bones option | |||
2015-10-17 | Merge pull request #2549 from shackra/docdump-openproj | Juan Linietsky | |
Documentation Converter from XML to Open Project wiki markup format | |||
2015-10-17 | Merge pull request #2555 from jackmakesthings/class-reference-formatting | Juan Linietsky | |
Readability improvements for the in-game class reference | |||
2015-10-17 | Merge pull request #2569 from TheHX/issue_2567 | Juan Linietsky | |
Fix bug in EditorPlugin::add_custom_control | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-10 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-10-08 | newline fixes | reduz | |
2015-10-07 | Minor changes: Organizing imports | Jorge Araya Navarro | |
2015-10-07 | Minor changes | Jorge Araya Navarro | |
2015-10-07 | Internationalization implemented | Jorge Araya Navarro | |
Specify which language you want the templates translate to with the `--language` option and any choice language available. By default English is used. When class_list.xml is translated to different language than English this option will be useful to make the template language match. | |||
2015-10-06 | Refactoring some strings and ordering imports | Jorge Araya Navarro | |
2015-10-04 | Fix bug in EditorPlugin::add_custom_control, fixes #2567 | Franklin Sobrinho | |
2015-10-02 | Add support for Opus audio format | George Marques | |
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-29 | Small readability fixes for the in-game class reference - fixes #2515 and ↵ | Jack Gold | |
#2393 (text spacing and top/left padding for the text area, respectively). | |||
2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | |
SpriteRegionEditor | |||
2015-09-28 | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | |
Both with snap and grid support | |||
2015-09-27 | XML to Open Project Wiki implemented | Jorge Araya Navarro | |
2015-09-26 | Adding the new Python file | Jorge Araya Navarro | |
This script works different compared to the other, for instance, it requires Python 3.x to run. It also have more sophisticate flags to run. And finally this file conforms to PEP8. This script is not finished yet, though. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-23 | Fix a bug with doctool (" >") | Bojidar Marinov | |
Please test, this was made from GitHub GUI, so couldn't test it myself. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | Remove of use_exclude_ctrl_bones option | Sergey Lapin | |
use_exclude_ctrl_bones option is not implemented. This option is supposed to filter-out unneeded skeleton bones. This option was never implemented (in repository) and confuses users that feature exists. This commit removes this option as this option implementation is not happenning any time soon and claim it exists confuses users into thinking the feature is supported. Closes #2476 | |||
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-16 | Merge pull request #2352 from xodene/patch-6/script-file-new | Juan Linietsky | |
Add "New" script button to Script Editor Popup Menu | |||
2015-09-13 | Set AnimationEditor UndoRedo reference on creation | George Marques | |
Fix #2418 | |||
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-30 | make moving up&down items from the autoload list work | Juan Linietsky | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-08-29 | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-08-24 | missing type icon | Juan Linietsky | |
2015-08-24 | beautiful visual menu to change anchors | Juan Linietsky | |
will you dare to try it? :) because, I'd check previous commit msgs if I were you.. | |||
2015-08-23 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-09 | Fix create script dialog title(s) | Maximillian | |
2015-08-09 | Add create new script button to script editor menu | Maximillian | |