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2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-17Merge pull request #2488 from slapin/remove-unimplemented-exporter-optionJuan Linietsky
Remove of use_exclude_ctrl_bones option
2015-10-17Merge pull request #2549 from shackra/docdump-openprojJuan Linietsky
Documentation Converter from XML to Open Project wiki markup format
2015-10-17Merge pull request #2555 from jackmakesthings/class-reference-formattingJuan Linietsky
Readability improvements for the in-game class reference
2015-10-17Merge pull request #2569 from TheHX/issue_2567Juan Linietsky
Fix bug in EditorPlugin::add_custom_control
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-10Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-10-08newline fixesreduz
2015-10-07Minor changes: Organizing importsJorge Araya Navarro
2015-10-07Minor changesJorge Araya Navarro
2015-10-07Internationalization implementedJorge Araya Navarro
Specify which language you want the templates translate to with the `--language` option and any choice language available. By default English is used. When class_list.xml is translated to different language than English this option will be useful to make the template language match.
2015-10-06Refactoring some strings and ordering importsJorge Araya Navarro
2015-10-04Fix bug in EditorPlugin::add_custom_control, fixes #2567Franklin Sobrinho
2015-10-02Add support for Opus audio formatGeorge Marques
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-29Small readability fixes for the in-game class reference - fixes #2515 and ↵Jack Gold
#2393 (text spacing and top/left padding for the text area, respectively).
2015-09-28Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky
SpriteRegionEditor
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-27XML to Open Project Wiki implementedJorge Araya Navarro
2015-09-26Adding the new Python fileJorge Araya Navarro
This script works different compared to the other, for instance, it requires Python 3.x to run. It also have more sophisticate flags to run. And finally this file conforms to PEP8. This script is not finished yet, though.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-23Fix a bug with doctool (" >")Bojidar Marinov
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18Remove of use_exclude_ctrl_bones optionSergey Lapin
use_exclude_ctrl_bones option is not implemented. This option is supposed to filter-out unneeded skeleton bones. This option was never implemented (in repository) and confuses users that feature exists. This commit removes this option as this option implementation is not happenning any time soon and claim it exists confuses users into thinking the feature is supported. Closes #2476
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-16Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky
Add "New" script button to Script Editor Popup Menu
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques
Fix #2418
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-03merged some stuff for okamJuan Linietsky
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-30make moving up&down items from the autoload list workJuan Linietsky
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-08-25Ability to edit all kinds of arrays from the property editor.Juan Linietsky
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-24missing type iconJuan Linietsky
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-09Fix create script dialog title(s)Maximillian
2015-08-09Add create new script button to script editor menuMaximillian