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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-01-21
EditorNode: Ignore unhandled input if there is a dialog visible
Ignacio Etcheverry
2016-01-21
Tree and PropertyEditor confirm value change on focus loss
Franklin Sobrinho
2016-01-20
Center status display in web export per flexbox
eska
2016-01-20
Wider initial size of the panel with scripts
kubecz3k
2016-01-20
Merge pull request #3391 from eska014/web-export-page
Rémi Verschelde
2016-01-20
-Remote deploy now uses FS over USB on Android, super fast!
Juan Linietsky
2016-01-20
Revamp web export page
eska
2016-01-19
thumbnail preview for AtlasTextures
hondres
2016-01-18
-fixed bug related to mouse cursor changes, fixes #3366
Juan Linietsky
2016-01-18
New shader nodes are now created under (more or less) the cursor.
Ovnuniarchos
2016-01-18
Merge pull request #3358 from neikeq/issue_1123
Rémi Verschelde
2016-01-18
Merge pull request #2854 from MarianoGnu/color_picker
Rémi Verschelde
2016-01-17
small fix
Juan Linietsky
2016-01-17
fixes to keying updating
Juan Linietsky
2016-01-17
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-17
Improved "Qucik Open" dialog navigation
Franklin Sobrinho
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-15
Add a visual editor to color picker.
MarianoGNU
2016-01-15
F5 hotkey to refresh FileDialog/EditorFileDialog
Ignacio Etcheverry
2016-01-15
Merge pull request #3204 from neikeq/fix_3153
Rémi Verschelde
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-15
Merge pull request #3324 from TheHX/pr-property-editor
Rémi Verschelde
2016-01-15
Merge pull request #3329 from SaracenOne/color_ramp_fix
Rémi Verschelde
2016-01-15
Merge pull request #3338 from godotengine/kubecz3k-patch-1
Rémi Verschelde
2016-01-15
Merge pull request #3356 from neikeq/qwe_dialog
Rémi Verschelde
2016-01-15
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
Ignacio Etcheverry
2016-01-14
properly export sample compression type option
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-14
sample convert option was not being saved
Juan Linietsky
2016-01-13
Ability to hide panel with scripts
kubecz3k
2016-01-13
Properly fix tab scrolling, fixes #3128, fixes #3314
Juan Linietsky
2016-01-12
Fixed color ramp editor plugin to allow editing color ramps while in the spat...
Saracen
2016-01-12
Better search for SectionedPropertyEditor, added "All" section
Franklin Sobrinho
2016-01-12
Merge pull request #3310 from eska014/export-zip
Rémi Verschelde
2016-01-12
small hack to make collisionobjects work with replace, fixes #2992
Juan Linietsky
2016-01-11
Merge pull request #3320 from neikeq/ed_layouts_default
Rémi Verschelde
2016-01-11
Allow to override the default editor layout
Ignacio Etcheverry
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-11
Merge pull request #3308 from neikeq/keep_xform_settings
Rémi Verschelde
2016-01-11
Remove unnecessary fail conditions when loading SpatialEditor state
Ignacio Etcheverry
2016-01-11
Remember Transform menu settings for the Spatial Editor
Ignacio Etcheverry
2016-01-11
Merge pull request #3276 from TheHX/pr-quick-open
Rémi Verschelde
2016-01-11
Merge pull request #3309 from MarianoGnu/bug_fixing3
Rémi Verschelde
2016-01-11
Merge pull request #3302 from MarianoGnu/bug_fixing2
Rémi Verschelde
2016-01-11
Merge pull request #3303 from TheHX/pr-script-editor
Rémi Verschelde
2016-01-10
-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-10
Replace export pack mode "Copy" with "Exec+Zip"
eska
2016-01-10
Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)
MarianoGNU
2016-01-10
-Project settings can properly add/remove properties again, fixes #3177
Juan Linietsky
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