Age | Commit message (Expand) | Author |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-09 | Merge pull request #7471 from djrm/icons | Juan Linietsky |
2017-01-09 | Merge pull request #7458 from bojidar-bg/right-click-menu | Rémi Verschelde |
2017-01-09 | Added resources icons | Daniel J. Ramirez |
2017-01-08 | Added missing node icons, plus some icon changes | Daniel J. Ramirez |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky |
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed... | Juan Linietsky |
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde |
2017-01-08 | Made Variant::NIL printable as "Null". Please everyone be on the lookout of b... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |
2017-01-08 | i18n: Sync templates with current code | Rémi Verschelde |
2017-01-08 | i18n: Sync translations with Weblate | Rémi Verschelde |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-07 | Fix #7455 - script text editor's right click menu being weird | Bojidar Marinov |
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky |
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_... | Rémi Verschelde |
2017-01-02 | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde |
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde |
2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-31 | Added option to toggle bucket fill preview | Marc Gilleron |
2016-12-31 | Added bucket fill preview | Marc Gilleron |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs |
2016-12-24 | Add new option to always open output on play | Guilherme Felipe |
2016-12-24 | Fix visibility of bottom panel when start playing | Guilherme Felipe |
2016-12-23 | Merge pull request #7347 from bebae/master | Rémi Verschelde |
2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje |
2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky |
2016-12-21 | Allows to start the scene with custom arguments within the editor | bebae |
2016-12-21 | Some BRDF fixes | Juan Linietsky |
2016-12-20 | work in progress global illumination | Juan Linietsky |