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2016-03-18Option to toggle tab drawingPaulb23
2016-03-17Merge pull request #4076 from Paulb23/word_highlightingRémi Verschelde
Highlight all occurrences of selected word
2016-03-16Highlight all occurrences of selected wordPaulb23
2016-03-16Merge pull request #4065 from TheHX/issue-4058Rémi Verschelde
Fix editors panels, of the bottom panel, not resizing in some cases
2016-03-15Merge pull request #4006 from TheHX/tilemap-editorRémi Verschelde
Several improvements for the Tilemap editor
2016-03-15Fix editors panels, of the bottom panel, not resizing in some casesFranklin Sobrinho
2016-03-15Tilemap Editor: Fix some last issues of PR-4006Franklin Sobrinho
2016-03-15Merge pull request #4051 from AlexHolly/fileeditor-open-anyRémi Verschelde
(editor)filedialog open file and dir MODE_OPEN_ANY
2016-03-14Merge pull request #4057 from TheHX/particles-pluginRémi Verschelde
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14Tilemap Editor: Use ItemList::set_item_icon_region in tile paletteFranklin Sobrinho
2016-03-14Fix file dialog, of Particles2D plugin, showing "Error" iconsFranklin Sobrinho
2016-03-14Merge pull request #4052 from TheHX/issue-4048Rémi Verschelde
Fix crash when importing sub-scenes
2016-03-14Merge pull request #4017 from Paulb23/set_tab_sizeRémi Verschelde
Added configurable tab size in the text editor.
2016-03-14Fix crash when importing sub-scenesFranklin Sobrinho
2016-03-14Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"Franklin Sobrinho
2016-03-14Tilemap Editor: Bucket fillFranklin Sobrinho
2016-03-14Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistenciesFranklin Sobrinho
2016-03-14Tilemap Editor: Line drawing and erasingFranklin Sobrinho
2016-03-14Tilemap Editor: Rectangle drawing/erasing and small improvementsFranklin Sobrinho
2016-03-14Added configuable tab sizePaulb23
2016-03-14(editor)filedialog mode open anyAlexander Holland
2016-03-13Correct spot light size conversion in Blender exporter.Brandon DeRosier
The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12-more progress to asset sharing client, but still disabled by defaultJuan Linietsky
2016-03-11Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry
exist
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09fix two reading uninitialized pointersHubert Jarosz
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
2016-03-09fix possible crash in tools/editor/editor_import_export.cppHubert Jarosz
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09fix possible crash in tools/editor/spatial_editor_gizmos.cppHubert Jarosz
spatial_node and base where uninitialized, which could lead to crash
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-08Merge pull request #3969 from Paulb23/scroll_past_end_of_fileJuan Linietsky
Enabled scrolling past end of file in text editor.
2016-03-08Merge pull request #3981 from SaracenOne/shadow_casting_featuresJuan Linietsky
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-07Update version in Info.plistRegalMedia
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
2016-03-07Enabled scrolling past end of filePaulb23
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho
2016-03-06Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde
Added search box in Class List dialog (Script Editor)
2016-03-06Merge pull request #3932 from TheHX/issue-807Rémi Verschelde
The help page now show the entire object hierarchy
2016-03-05The help page now show the entire object hierarchyFranklin Sobrinho
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho
2016-03-05Added search box in Class List dialog (Script Editor)Franklin Sobrinho
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04Add editor settings for call hint placementMartin Chuckeles
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
2016-02-29-wip on addon editorJuan Linietsky
-fixes instantiable subclasses not working, as reported in #3871
2016-02-28Merge pull request #3864 from leezh/editorplugin_extrasJuan Linietsky
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28deleted files added accidentallyAriel Manzur
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-28Remove grey capsule on official logoRémi Verschelde
It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!