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2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-11-02Merge pull request #722 from Marqin/masterJuan Linietsky
[FIX] "File->Save As" in Script panel
2014-11-02Merge pull request #725 from Qwertie-/PR-GUIJuan Linietsky
Changed GUI text to better match action
2014-11-02Merge pull request #811 from sanikoyes/Pr-Image-Group-UIJuan Linietsky
Fix Export -> image group panel
2014-11-02Merge pull request #851 from adolson/default-project-dir-fixJuan Linietsky
fixes default project dir option
2014-11-02Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky
add option to auto-scan a directory for projects
2014-11-01add option to auto-scan a directory for projectsDana Olson
2014-11-01fixes default project dir option for Create / Import dialogs after quitting ↵Dana Olson
to project manager
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-26Fix some more incorrect bindingsGerold31
2014-10-23Fix Export -> image group panelsanikoyes
1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
-gizmos are not displayed in camera preview
2014-10-14-do not use calc_tangents if no UVsJuan Linietsky
2014-10-14FixesJuan Linietsky
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14ColladaJuan Linietsky
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
2014-10-12Little BitsJuan Linietsky
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
2014-10-10missingJuan Linietsky
2014-10-10-less agressive install.txt, existence of this package is proof enough of ↵Juan Linietsky
disconformity.
2014-10-09-compatibility fixes, Better Collada is ready for PRIME TIME!Juan Linietsky
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09Misc BitsJuan Linietsky
-=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-10-03Icons for many new types of nodesJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
must have made some mistake with git, not sure why they were not sent..
2014-10-03Huge Amount of BugFixJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-09-25Restore current frame and assigned actions to the state before exportRalf Hölzemer
2014-09-24Changed GUI text to better match actionLuke Picciau
2014-09-23Fix File->Save As in Script panelMarqin
2014-09-23Only export Actions with a user count > 0Ralf Hölzemer
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky
properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
2014-09-21Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer
reselect it - added missing _node_renamed function to SceneTreeDock
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-18add title to project manager windowDana Olson
2014-09-18fix skeleton AABB computation, addeded shadeless view modeJuan Linietsky
2014-09-17Recover shape key stateSergey Lapin
2014-09-17Added option to enable and disable export of shape keysSergey Lapin
2014-09-17Added shape keys exportSergey Lapin
2014-09-17Merge pull request #317 from sanikoyes/hotfix-Export-translationJuan Linietsky
Fix export translation(can't save pot file)
2014-09-17Merge pull request #544 from marynate/PR-fix-help-historyJuan Linietsky
Fix bug help history overwrote by tree item selected call back
2014-09-17Merge pull request #580 from marynate/PR-fix-particles-editor-menuJuan Linietsky
Particles editor menu not display in proper position
2014-09-17Merge pull request #593 from marynate/PR-gizmo-opacityJuan Linietsky
Add editor setting: Manipulator Gizmo Opacity
2014-09-17Merge pull request #607 from TheoXD/_reimport_anim_mergeJuan Linietsky
Merge animations during reimport
2014-09-17Merge pull request #639 from adolson/disable-auto-switch-resource-tabJuan Linietsky
Usability: don't switch to resource tab when switching to script tab
2014-09-17Merge pull request #641 from adolson/default-project-dirJuan Linietsky
added settings for default project & export dirs
2014-09-17Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky
oh thanks!
2014-09-16CollisionPolygon (3D)Juan Linietsky
Workaround for round() on PC.
2014-09-15Camera FixesJuan Linietsky
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL