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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-01-15
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
Ignacio Etcheverry
2016-01-14
properly export sample compression type option
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-14
sample convert option was not being saved
Juan Linietsky
2016-01-13
Ability to hide panel with scripts
kubecz3k
2016-01-13
Properly fix tab scrolling, fixes #3128, fixes #3314
Juan Linietsky
2016-01-12
Fixed color ramp editor plugin to allow editing color ramps while in the spat...
Saracen
2016-01-12
Better search for SectionedPropertyEditor, added "All" section
Franklin Sobrinho
2016-01-12
Merge pull request #3310 from eska014/export-zip
Rémi Verschelde
2016-01-12
small hack to make collisionobjects work with replace, fixes #2992
Juan Linietsky
2016-01-11
Merge pull request #3320 from neikeq/ed_layouts_default
Rémi Verschelde
2016-01-11
Allow to override the default editor layout
Ignacio Etcheverry
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-11
Merge pull request #3308 from neikeq/keep_xform_settings
Rémi Verschelde
2016-01-11
Remove unnecessary fail conditions when loading SpatialEditor state
Ignacio Etcheverry
2016-01-11
Remember Transform menu settings for the Spatial Editor
Ignacio Etcheverry
2016-01-11
Merge pull request #3276 from TheHX/pr-quick-open
Rémi Verschelde
2016-01-11
Merge pull request #3309 from MarianoGnu/bug_fixing3
Rémi Verschelde
2016-01-11
Merge pull request #3302 from MarianoGnu/bug_fixing2
Rémi Verschelde
2016-01-11
Merge pull request #3303 from TheHX/pr-script-editor
Rémi Verschelde
2016-01-10
-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-10
Replace export pack mode "Copy" with "Exec+Zip"
eska
2016-01-10
Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)
MarianoGNU
2016-01-10
-Project settings can properly add/remove properties again, fixes #3177
Juan Linietsky
2016-01-10
restored quit to project list keybinding, but kept change for OSX, closes #3185
Juan Linietsky
2016-01-10
wrong extensions shown when saving resources fixed
Juan Linietsky
2016-01-10
forgot initialization of path in filesystem dock, fixes #3295
Juan Linietsky
2016-01-10
Fix script highlighting for classes that begin with "_"
Franklin Sobrinho
2016-01-10
Make sure variant parser actually writes floats when float property is reques...
Juan Linietsky
2016-01-10
Allow to paste resources in inspector when text_hint indicates multiple types
MarianoGNU
2016-01-09
Fix some error messages
Franklin Sobrinho
2016-01-08
fixes debug_release build
Ariel Manzur
2016-01-08
Merge pull request #3282 from TheHX/pr-script-debugger
Rémi Verschelde
2016-01-08
Fix debugger close button and script editor "Show Debugger"
Franklin Sobrinho
2016-01-08
Merge pull request #3280 from neikeq/issue_3227
Rémi Verschelde
2016-01-08
Fix TileSet not refreshed after exporting without merge
Ignacio Etcheverry
2016-01-08
Merge pull request #3278 from neikeq/issue_305
Rémi Verschelde
2016-01-08
Scene->Close scene: ask confirmation only when unsaved changes
Ignacio Etcheverry
2016-01-08
Quick open now can open multiple scenes and scripts
Franklin Sobrinho
2016-01-08
Use better icon by @MarianoGnu
Rémi Verschelde
2016-01-07
Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
Rémi Verschelde
2016-01-07
Merge pull request #3191 from neikeq/filedialog_hotkeys
Rémi Verschelde
2016-01-06
Merge pull request #3208 from nounoursheureux/master
Rémi Verschelde
2016-01-06
You can create an inherited scene based on an already opened scene.
Nounours Heureux
2016-01-06
Merge pull request #3187 from neikeq/fix_3186
Rémi Verschelde
2016-01-06
Merge pull request #3217 from neikeq/asframes_patch
Rémi Verschelde
2016-01-06
Merge pull request #3216 from nounoursheureux/spriteframes
Rémi Verschelde
2016-01-06
Merge pull request #3219 from nounoursheureux/change_subscene_string
Rémi Verschelde
2016-01-06
Fix uniform scaling of non-square CanvasItem nodes
Rémi Verschelde
2016-01-05
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
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