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path: root/tools/translations/ar.po
AgeCommit message (Collapse)Author
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-01-08i18n: Sync templates with current codeRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-15i18n: Sync template and translations with current codeRémi Verschelde
2016-10-09i18n: Sync template and translations with current codeRémi Verschelde
2016-09-01i18n: Sync template and and merge translationsRémi Verschelde
2016-08-10i18n: Merge PO files with current templateRémi Verschelde
2016-08-10i18n: Sync translations from WeblateRémi Verschelde
Translator credits added manually based on Weblate git log.
2016-07-15i18n: Merge translations with synced templateRémi Verschelde
2016-06-28i18n: Merge translations with templateRémi Verschelde
2016-06-28i18n: Sync translations from WeblateRémi Verschelde
Also adds Bulgarian and Japanese WIPs.
2016-06-19i18n: Also sync incomplete translations from WeblateRémi Verschelde
It is simpler to sync everything from Weblate and to maybe delete incomplete translations before building release binaries, than to try to cherry-pick changes (which leads to painful merge conflicts on Weblate's git repo