Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky | |
2017-01-08 | i18n: Sync templates with current code | Rémi Verschelde | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-15 | i18n: Sync template and translations with current code | Rémi Verschelde | |
2016-10-09 | i18n: Sync template and translations with current code | Rémi Verschelde | |
2016-09-01 | i18n: Sync template and and merge translations | Rémi Verschelde | |
2016-08-10 | i18n: Merge PO files with current template | Rémi Verschelde | |
2016-08-10 | i18n: Sync translations from Weblate | Rémi Verschelde | |
Translator credits added manually based on Weblate git log. | |||
2016-07-15 | i18n: Merge translations with synced template | Rémi Verschelde | |
2016-06-28 | i18n: Merge translations with template | Rémi Verschelde | |
2016-06-28 | i18n: Sync translations from Weblate | Rémi Verschelde | |
Also adds Bulgarian and Japanese WIPs. | |||
2016-06-19 | i18n: Also sync incomplete translations from Weblate | Rémi Verschelde | |
It is simpler to sync everything from Weblate and to maybe delete incomplete translations before building release binaries, than to try to cherry-pick changes (which leads to painful merge conflicts on Weblate's git repo |