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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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io_scene_dae
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Author
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
-do not use calc_tangents if no UVs
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-09
-compatibility fixes, Better Collada is ready for PRIME TIME!
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-25
Restore current frame and assigned actions to the state before export
Ralf Hölzemer
2014-09-23
Only export Actions with a user count > 0
Ralf Hölzemer
2014-09-17
Recover shape key state
Sergey Lapin
2014-09-17
Added option to enable and disable export of shape keys
Sergey Lapin
2014-09-17
Added shape keys export
Sergey Lapin
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky