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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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io_scene_dae
Age
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Author
2015-06-02
Fix DAE exporter - files unreadable by Assimp
Josh Heidenreich
2015-05-01
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-05-01
-fixed default godot logo
Juan Linietsky
2015-04-22
disable apply modifiers by default in export flag
Juan Linietsky
2015-04-08
-Better Collada now keeps mesh names properly from blender, makes the "overwr...
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-01-09
mergable version of ndee's pull request
Dana Olson
2014-12-08
Small Fixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-26
-fix sound room params (was not working)
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
-do not use calc_tangents if no UVs
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-09
-compatibility fixes, Better Collada is ready for PRIME TIME!
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-25
Restore current frame and assigned actions to the state before export
Ralf Hölzemer
2014-09-23
Only export Actions with a user count > 0
Ralf Hölzemer
2014-09-17
Recover shape key state
Sergey Lapin
2014-09-17
Added option to enable and disable export of shape keys
Sergey Lapin
2014-09-17
Added shape keys export
Sergey Lapin
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky