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AgeCommit message (Expand)Author
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky
2015-01-17fixesDana Olson
2015-01-17Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky
2015-01-17Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky
2015-01-17Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky
2015-01-17Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap til...Carl Olsson
2015-01-16Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."Nathan Warden
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ...marynate
2015-01-15More desaturated iconsRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
2015-01-15New neutral default themeRalf Hölzemer
2015-01-14Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky
2015-01-14Fixed typo in messageLuke Picciau
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-112D shader progressreduz
2015-01-11Fixes #1160BenH
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character prefer...Dana Olson
2015-01-10add option to automatically reload changed scriptsDana Olson
2015-01-08Merge branch 'fix_debug_process_exited_alert'Maximillian
2015-01-08Merge branch 'master' of https://github.com/okamstudio/godotMaximillian
2015-01-08Fix process being debugged has exited pop up #1128Maximillian
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07Merge remote-tracking branch 'upstream/master'Maximillian
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-06fix little mistake that made the project run each saveMaximillian
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky
2015-01-02-fixed key insert from editor window (#976)Juan Linietsky
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky
2015-01-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky
2015-01-02Merge pull request #1068 from jaromirhribal/masterJuan Linietsky
2015-01-02Merge pull request #1069 from tommy3/typo-fixJuan Linietsky
2014-12-29Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson
2014-12-28fixed a typotommy3
2014-12-28added blender/maya like zoom stylejaromirhribal