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2015-11-25Merge pull request #2912 from TheHX/pr-mesh-import-pluginRémi Verschelde
Better import mesh warnings
2015-11-25Better import mesh warningsFranklin Sobrinho
2015-11-25Merge pull request #2895 from TheHX/oneshot_connectionRémi Verschelde
Add ability to set oneshot connection from Editor
2015-11-25Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde
Print errors to console when exporting
2015-11-25Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde
Put 2D, 3D and Script editor table indexes in enum
2015-11-25Print errors to console when exportingest31
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
2015-11-25Put 2D, 3D and Script editor index in enumneikeq
To avoid invalid index out of bounds mistakes.
2015-11-25Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde
Fix bugs caused by merged Script and Help tabs
2015-11-25Fix Class Reference request from Inspectorneikeq
2015-11-25Fix switching between 2D/3D/Scriptneikeq
2015-11-24Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde
Fix Class Search dialog not showing
2015-11-24Fix Class Search dialog not showing upneikeq
2015-11-24Remember last help searchneikeq
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24Merge pull request #2872 from akien-mga/pr-load-main-sceneRémi Verschelde
Load main scene if defined when running editor from the command line
2015-11-23Add ability to set oneshot connection from EditorFranklin Sobrinho
2015-11-23Import Sub-Scene as root's child if no node is selectedneikeq
2015-11-22Load main scene if defined when running editor from the command lineRémi Verschelde
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
2015-11-22Better PropertyEditor searchFranklin Sobrinho
2015-11-21Implement name filter to PropertyEditorFranklin Sobrinho
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-20Merge pull request #2825 from StraToN/fix-tabclose-confirmationJuan Linietsky
Ask confirmation on closing a scene tab
2015-11-20Fix help displayeska
2015-11-19-small fix to avoid warningsJuan Linietsky
2015-11-19Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditorJuan Linietsky
Corrections to #2808 (2D shapes editor update)
2015-11-19Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky
Show select menu on button pressed (instead of released)
2015-11-19fix with refactoring, refrash re-run iconAlexander Holland
2015-11-19get_handle_value implemented for LINE_SHAPE. Normal length normalized.Ovnuniarchos
2015-11-19Show select menu on button pressed (instead of released)neikeq
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-19Ask confirmation on closing a scene tabJulian Murgia - StraToN
2015-11-19Revert "Ignore alpha materials in baked light ray-tracer."Juan Linietsky
2015-11-19Merge pull request #2292 from blackwc/can_exportJuan Linietsky
Improve export validation
2015-11-19Merge pull request #2349 from neikeq/dock_patchJuan Linietsky
Hide right UR and BR dock slots by default
2015-11-19Merge pull request #2444 from TheHX/issue_2117Juan Linietsky
Fix for problem when drawing CollisionPolygon when parented (#2117)
2015-11-19Merge pull request #2445 from TheHX/issue_2113Juan Linietsky
Possible fix for crash on replacing Path2D node (#2113)
2015-11-19Merge pull request #2447 from TheHX/issue_1275Juan Linietsky
Fix crash after undo when editing Polygon2D (#1275)
2015-11-19Merge pull request #2451 from PeaceSells50/FixForFilesystemAddJuan Linietsky
Fixed bug with adding an instance from the FIleSystem dialog.
2015-11-19Merge pull request #2644 from Ovnuniarchos/BBCodeDocsJuan Linietsky
BBCode is now allowed anywhere in the inline documentation.
2015-11-19Merge pull request #2696 from AlexHolly/restart-feature-on-runningJuan Linietsky
replay on play if already playing for scene and main + switch icon to…
2015-11-18Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky
Visual studio 2015 compilation
2015-11-18Merge pull request #2786 from neikeq/node_select_menuJuan Linietsky
Added selection menu to spatial and canvas editors
2015-11-19Merge branch 'master' into BBCodeDocsOvnuniarchos
2015-11-19Added selection menu to spatial and canvas editorsneikeq
2015-11-18Merge pull request #2702 from TheHX/fix_align_with_viewJuan Linietsky
Fix 3D editor align with current view
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2716 from SaracenOne/animation_saving_fixJuan Linietsky
Added missing saving support to animation editor.
2015-11-18Merge pull request #2717 from SaracenOne/light_baker_transluscentJuan Linietsky
Ignore alpha materials in baked light ray-tracer.
2015-11-18Merge pull request #2812 from eska014/split-anim-tracks-buttonJuan Linietsky
Split up AnimationPlayer tracks editor `Tracks` button
2015-11-18Merge pull request #2815 from akien-mga/pr-tooltip-buttons-sample-libraryJuan Linietsky
Added tooltip for a few buttons in sample library editor