Age | Commit message (Collapse) | Author |
|
tool button
|
|
|
|
|
|
|
|
Also change the shortcut to refresh to F5.
|
|
|
|
|
|
|
|
|
|
cases so they properly stop shortcuts if a modal window is open, closes #4848
|
|
|
|
change on disk. Closes #4059.
|
|
|
|
|
|
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f
bd5c8f2aa086c2cacc704dfef249c124760ab569
and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d.
<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing
Reopens #959..
|
|
|
|
|
|
|
|
Fix issue when switching between FileSystem and other editor docks
|
|
TextureRegion improvements
|
|
|
|
Configurable shortcuts for tabs switching
|
|
Added high resolution icons for the Gizmos
|
|
|
|
|
|
Fix #5368
|
|
Fixed save as not working with scripts, issue 4210
|
|
Fixed file name being removed on folder change in save as dialogs fix…
|
|
|
|
Code completion box colors
|
|
Added editor file dialog shortcuts
|
|
editor_node.cpp now takes care of removing plugin after deactivating it
|
|
|
|
|
|
|
|
Assetlib additional features
|
|
|
|
|
|
|
|
|
|
|
|
Don't create outlines from dummy meshes. Fixes #4718
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|