Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-17 | Merge pull request #6796 from mateka/issue-3486 | Rémi Verschelde | |
Possibility to write node path by hand in exported NodePath variable (#3486) | |||
2016-10-17 | Merge pull request #6825 from volzhs/import-3d-scene-name | Rémi Verschelde | |
Add option for root node name on Import 3D scene window | |||
2016-10-15 | Add option for root node name on Import 3D scene window | volzhs | |
2016-10-14 | Merge pull request #6793 from volzhs/save-branch | Rémi Verschelde | |
Replace a node with saved branch scene instance | |||
2016-10-14 | Merge pull request #6780 from RandomShaper/space-padded-line-numbers | Rémi Verschelde | |
Allow turning off zero-padding for line numbers | |||
2016-10-13 | Merge pull request #6814 from Hinsbart/animplayer | George Marques | |
Only show AnimationEditor automatically when an Animplayer is selected. | |||
2016-10-13 | Merge pull request #6782 from pkowal1982/load_icon | Rémi Verschelde | |
New load icon, removed unused open icon | |||
2016-10-13 | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | |
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | |||
2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | |
2016-10-11 | Possibility to write node path by hand in exported NodePath variable (#3486) | Mateusz Adamczyk | |
2016-10-11 | Replace a node with saved branch scene instance | volzhs | |
2016-10-11 | Refresh TextureRegionEditor when region has been changed externally. | Andreas Haas | |
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 | |||
2016-10-11 | Merge pull request #6776 from RandomShaper/int_property_step | Rémi Verschelde | |
Allow step for integer properties | |||
2016-10-11 | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | |
Make text column numbers one-based | |||
2016-10-11 | New load icon, removed unused open icon | Pawel Kowal | |
2016-10-10 | Allow step for integer properties | Pedro J. Estébanez | |
Small readability improvement | |||
2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | |
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||
2016-10-10 | Refactor duplicated code | Pedro J. Estébanez | |
2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | |
2016-10-09 | Merge pull request #6747 from RandomShaper/unify-serial-naming | Rémi Verschelde | |
Make node serial naming per-project and universal | |||
2016-10-09 | Merge pull request #6722 from Hinsbart/projman_focus | Rémi Verschelde | |
Project manager: grab focus on ok button after path selection. | |||
2016-10-09 | Merge pull request #6711 from Faless/add_go_to_origin_shortcut | Rémi Verschelde | |
Add shortcut to reset cursor position in 3D Editor ( #166 ) | |||
2016-10-09 | Merge pull request #6703 from razvanc-r/fix_node_path | Rémi Verschelde | |
fixes #6695 - MultiNodeEdit edit path in exported NodePath | |||
2016-10-09 | Merge pull request #6701 from Hinsbart/connect_noscript | Rémi Verschelde | |
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. | |||
2016-10-09 | Merge pull request #6673 from J08nY/issue-update-spinner | Rémi Verschelde | |
Fix #6653, add an option to stop the update spinner from spinning | |||
2016-10-08 | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez | |
Make 'name_num_separator' a project setting Make all node operations separator-aware | |||
2016-10-08 | Fix reparent undo not renaming back | Pedro J. Estébanez | |
2016-10-06 | Project manager: grab focus on ok button after path selection. | Andreas Haas | |
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | |||
2016-10-05 | fixes #6695 - MultiNodeEdit edit path in exported NodePath | Răzvan Cosmin Rădulescu | |
2016-10-04 | Add shortcut to reset cursor position in 3D Editor ( #166 ) | Fabio Alessandrelli | |
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 | |||
2016-10-04 | ConnectionDialog: Don't allow connecting to a Node without a script if ↵ | Andreas Haas | |
target method is invalid. Shows a warning now. Fixes #6656 | |||
2016-10-03 | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde | |
Fix "Save All" option in Script editor. | |||
2016-10-03 | Merge pull request #6662 from RandomShaper/export-texture-flags | Rémi Verschelde | |
Respect texture .flags files on export | |||
2016-10-03 | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde | |
Add inline ColorPicker to Script text editor. | |||
2016-10-03 | Merge pull request #6592 from Hinsbart/anim_zoom | Rémi Verschelde | |
AnimationEditor: zoom using ctrl+wheel | |||
2016-10-03 | Merge pull request #6575 from Geequlim/more_themes | Rémi Verschelde | |
More custom theme support for editor | |||
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde | |
Show True/False tooltip in property editor for bool values | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-02 | Fix "Save All" option in Script editor. | Andreas Haas | |
Also removes some old code. fixes #6667 | |||
2016-09-30 | Respect texture .flags files on export | Pedro J. Estébanez | |
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-29 | Add inline ColorPicker to Script text editor. | Andreas Haas | |
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||
2016-09-23 | AnimationEditor: zoom using ctrl+wheel | Andreas Haas | |
closes #6585 | |||
2016-09-21 | Fix crash when disabling main screen plugin | George Marques | |
2016-09-20 | More custom theme support for editor | Geequlim | |
2016-09-19 | Show True/False tooltip in property editor for bool values | Pawel Kowal | |
2016-09-19 | Merge pull request #6549 from Hinsbart/default_layout | Rémi Verschelde | |
Make the choosable default editor layout the same as the actual default [ci skip] | |||
2016-09-19 | Make the choosable default editor layout the same as the actual default one. | Andreas Haas | |
Fixes #6266 | |||
2016-09-18 | Merge pull request #6534 from djrm/icons | Rémi Verschelde | |
New distraction free mode icon |